Maybe I'll make it smoother in the CG model, this is the game one, and I'm trying to keep the polys low. I would have done it with a single mesh but I don't know how to bone-animate in 3DSMAX for exporting it correctly to a .X or .3DS file, so it's easier to animate this way.
As for some requests, a close up and another view in an standing animation, I have to correct the boots texture, but they look muddy 'n such so I'm not sure if I'll leave them or change them.. oh well.
[edit] This post for the first screenie, second post for the other one...Photobucket decided to be a ....... y'know.
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-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
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