My life story on gaming modelers:
Pre-Autumn 2000: got 1st glimsp of DB in pcgamer
Autumn 2000: got DB demo in PC gamer; got DB later
January 2001: Just understood DB language; figured out needed something called ".x" files which contained models
January 2001: Foolishly tried to save DB files as .x format

February 2001: gave up all together; cold phase began
September 2001: restarted using DB; cold phase lapses
Sept-Dec 2001: tried helplessly to creat good game using existing models - no luck - all games failed
Jan 2002: new cold phase began
July 2002: cold phase lapses; discovers meaning of "3D modeler"; search began; cold phase lapses
August 2002: downloaded Zmodeler
September 2002: finds out models can't be viewd in DB; one face disappears; later discovers meaning of normals
September 2002: learns how to create ready models
September 2002: attempts new game
Early-October 2002: game fails
November 2002: downloads 3d canvas - no MSI - downloads MSI - no .x format - gets yelled at for 180$ inet bill

December 2002: attempts new game using zmodeler; 3rd cold phase
June 2004: cold phase lapses; new gaming enthusiasm; makes first ever successful game without making models (credit to db's free 3d resources)
August 2004: searches for countless 3d modellers now driven for WITH ANIMATION
August-Now 2004: downloaded JT Edit, DB modeler, winconv3ds, 3d exploration etc... no success
so you see my desparation - I NEED A WORKING ANIMATING 3D MODELLER STUDIO PPPLLLLEEEEEEEAAAAASSSSSSSEEEEEEE!
Thanks
For when they said I couldn't, I did...