NGC doesn't appear to check collisions on objects that have been repositioned, either using position object or NGC's own SetObjGravityPRO, which is kind of strange. Unless I use move object on the player object, it goes straight through the floor.
Also, how would I go about having the collision system notice that the doors are moving? Right now, as soon as they start rotating the player object can go right through them.
Another test of DYN_RESP reveales that while the doors rotated one way, the collision zones rotated the opposite way.
It might be important to note that I'm using the CSM Angle command, because I have yet to be able to find a way to find out what object number something in a loaded CSM has. Clarification: CSM Group To Object crashes my computer.
Cheese!