Quote: " Someone told me that if the video card cannot do the effect, it is sofware rendered by the cpu."
No, I honestly doubt that. I used to try the shader demo's with my old card (and Intel Graphics chip with *dun dun dun* less than 4 MB of memory allocated to the bastard) before I got my NVIDIA GeForce FX 5200. It'll probably turn out to be a white or black no shaded image of the model to be rendered, thats what happened for me.
Quote: "Could this be an extra of the VC++ compiler?"
I wish, but no. Visual C++, nor any C++, is integrated with the graphics card, or any graphics api's, in any way. It couldn't do this, and I doubt they programmed DirectX to do it either (though, I could be wrong).
Though, there is a software rendering version of OpenGL that'll do this kind of stuff. Not sure about DirectX.
Cheers,
Preston
Intel Celeron 1.3 Ghrz | 512 MB Ram | NVIDIA GeForce FX 5200 128MB
MSVC++ .Net | MSVC# 2005 | Wings3D | CharacterFX | Gimp v2.0
Prayne de crabug ahm rinedere be-yogt iglo kes gron