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Code Snippets / The red ball collect game:-)

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The Nerd
20
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Joined: 5th Jun 2004
Location: Denmark
Posted: 4th Dec 2004 04:02 Edited at: 4th Dec 2004 05:07
Hi all


**UPDATE**


okay i have made an update so now you can get out of the matrix(I have used collisions) and the balls are positioned better


here is the NEW code:




I have worked on this little mini game and its acually really cool! (for dbpro i havent tested it in dbc )

You are a 3D box and walk around on a matrix and need to collect 50 red balls on time!

also i have made it so every time you collect 10 red balls you box color will be brighter!
There is a storyline you can read in the game

*Control*

Upkey = move forward
downkey = move backwards
leftkey = move to the left
rightkey = move to the right


Enjoy!


here is the code:




comments would be nice too!




The Nerd

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dj blackdragon3710
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Location: In LaLa land
Posted: 4th Dec 2004 05:42
I never thought that I would say this to you (no offense) but you actually did a fairly decent job. And you got your spelling right! WoW! what an improvement from before.

It has been said that the body is a slave to the mind. Only the mind knows no freedom.
The Nerd
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Location: Denmark
Posted: 4th Dec 2004 16:58
thanks


Maybe I`ll make some more updates





The Nerd

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EddieB
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Joined: 29th Sep 2004
Location: United Kingdom
Posted: 4th Dec 2004 17:02
Hey add me to msn and we can have a talk .. I havnt spoke to you in ages.

Current Project-
PHP Forum
The Nerd
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Joined: 5th Jun 2004
Location: Denmark
Posted: 4th Dec 2004 19:13
okay i have decided that i wanna make a great tut out of this game


No release date for the tut yet.




The Nerd

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The Nerd
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Location: Denmark
Posted: 6th Dec 2004 19:58
please give me some more comments or critic





The Nerd

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Baggers
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Joined: 31st May 2004
Location: Yonder over dem dere hills
Posted: 7th Dec 2004 03:01
Um...ok goes against my gut instincts for this thread...but... well done. a simple game that works, a good example that your first project dosnt need to be pong, you have the foundations of a wider game here.
Now just dont ruin it by starting a mmorpg !!!
Nice Nerdy !
Baggers
Kohaku
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Posted: 7th Dec 2004 23:29
Well done The Nerd. Your best work yet.

You are not alone.
The Nerd
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Location: Denmark
Posted: 11th Dec 2004 20:14
Thanks


i will make a even better version of it




The Nerd

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Psycho Gary
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Joined: 17th Sep 2004
Location: The United Kingdom....is boring
Posted: 12th Dec 2004 01:57 Edited at: 12th Dec 2004 01:57
Nicely made, The Nerd I looks forward for updates

:p
The Nerd
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Posted: 12th Dec 2004 19:20




okay right now i have textured the matrix and im working on walls and sounds





The Nerd

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demons breath
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Joined: 4th Oct 2003
Location: Surrey, UK
Posted: 25th Dec 2004 01:43
Cool game - one suggestion though:
Make the timer display real time (there's a link someone gave me recently which tells you how to do this: http://underwaredesign.com/prod_detail.php?rnd=453028933&id=20

OR

make a time bar across the top (I did this on a similar game I made where you collect as many coins as you can in the time). The code for this is pretty simple:



This code will make a red bar starting from the coordinates x130 & y10, of a height of 15, which will initially stretch across the screen but will steadily decrease - you will have to change the number 2000 to make it work in your game, but apart from that it should be ready to use I think.

Good work though.

Am I the only one here who's really confused?
The Nerd
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Location: Denmark
Posted: 29th Dec 2004 20:09
Thanks for the help and the comments



The Nerd

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Zotoaster
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Location: Scotland
Posted: 4th Jan 2005 22:19
yeah, keep expanding it
next i think you should set different heights on the matrix and stuff, so that you cant see all the spheres, just goes to show that a tiny improvement can really make your game more playable

"Well, if he dies, it'll teach him not to do it again." - Me

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