Quote: "I wonder if by chance you have any thoughts on the one of the few complaints I have about Bryce:
1. I can't seem to get that **** horizon line from running right through the center of my scenes? I'm making a lot of skyboxes in Bryce (http://www.alsip.net/gamedev) but half of each texture image is just wasted 'cause it's below the horizon.
The obvious answer is "rotate the camera up", but doing that seriously distorts the corners of all the images.
2. Everybody knows that Bryce can only export (as .X models) terrains, lattices, and boulders... but I clearly remember seeing a tutorial on how to fake Bryce into exporting most other objects as well. Like trees, for example.
Problem is, I can't find that tutorial anymore! "
Oh, yeah...forgot those

, but IMO, the terrain-only export thing is the only really annoying thing about it, and there are ways around it.
Basically to convert an object into something exportable, you have to render it as a heightmap and make a symmetrical lattice out of it. Then export the lattice and texture as an .X file
Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"
I feel your pain, man. Wait...pain?!