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3 Dimensional Chat / My .X Doga models have no color!

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Social Disease
22
Years of Service
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Joined: 30th Sep 2003
Location: State of Confusion, beyond Denial...
Posted: 5th Dec 2004 11:38
How can I make a model have the color I added in Doga when I load it into DB Pro? I tried to simply color it with a color object command, but that erased all the fine detail, and it still had no color.

help?

Are you taking notes? There's going to be a test later...
zircher
23
Years of Service
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Joined: 27th Dec 2002
Location: Oklahoma
Posted: 5th Dec 2004 17:09
DoGA will blend color and image textures since it renders a scene. DB/DirectX is not always as clever, I usually take one of two approaches. Either I don't use textures at all and I use color only for each of the parts. Or, I leave the color set to white and use custom textures as the only source of color data. Both extremes appear to work fine.

Often, I'll make a complex texture in DoGA and render it to a white panel. I'll then use that image as a custom texture for the parts with all the colors, images, bitmaps, etc. 'cooked' in.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
Mr Underhill
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 6th Dec 2004 03:08
You can also use another program, like milkshape or lithunwrap to set textures that way (it might be a good idea to use milkshape anyway, to tweak and reduce polygons, setup animation, etc.).

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!

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