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Game Design Theory / fps weapons ideas

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Feugsy
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Posted: 6th Dec 2004 21:12
gday im making a fps and im wondering what weapons i could put in it
the skys the limit here folks anything programmable and some that arent. im open to ideas of what you would like to see in a fps
especially a multiplayer one that im working on afterwards. so please give me your thoughts. for example melee weapons or long range or "fun" weapons like rocket launchers or unusual weapons. like i said the skys the limit and ill narrow the ones i like down

darkhorsegames.tk coming soon
AnDrEy
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Posted: 7th Dec 2004 00:11
The HL2 Gravity Gun!!!! !!!!!!!!!

The Real 87
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Posted: 7th Dec 2004 08:12
have a shield and a club

a cat of a stick

and a robot drone that shootd 7up cans (like in that commercial)

http://87.savefile.com
87 Productions is the shizz.
Feugsy
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Posted: 9th Dec 2004 12:47
hey i reckon i can do the hl2 gravity gun thanx!!!!!

darkhorsegames.tk coming soon
Feugsy
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Posted: 9th Dec 2004 19:35
any other ideas people?

im looking for modern day slightly futuristic or a bit old s\fashioned as long as its funn eg the gravity guns fun cause it can chuck filing cabinets at people

im open to creativity

darkhorsegames.tk coming soon
Hepy
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Posted: 10th Dec 2004 01:13
plasma gun?

Hepy
GothOtaku
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Posted: 10th Dec 2004 03:44
Every FPS needs a:
shotgun (or any wide area projectile gun ie. UT's Flak cannon)
rocket launcher (or any type of explosive ie. grenade launcher, nuke)
machine gun (or any fast firing gun ie. assault rifle, minigun)
pistol (or another "weak" starting weapon)
rifle (or any really accurate gun ie. rail gun)
knife (or any melee weapon ie. HL's crowbar, UT's pneumatic hammer)
zircher
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Posted: 10th Dec 2004 21:26
For something slightly original to FPS... Make a grenade launcher that uses smart weapon technology. You lob a round into the air over the target and the grenade either homes in on the target or re-orients and fires a blast of fragments down at the target area.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1
BadMonkey91
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Posted: 11th Dec 2004 01:39 Edited at: 11th Dec 2004 01:40
smart weaponry really takes the point out of a fps

I always recommend the m4a1 because it's a damn good gun.

and how about those new tasers? the ones that shoot litte darts around 10 feet, then shock the crap out of the victom via wires and a high volt source.

when designing games try to stand clear of the normal cliche bull people seem to believe is the ceiling for design and creativity.
If you know what I mean. *Cough*GothOtaku*Cough*

Im making one too, so maybe we could help eachother.

Spaceman Spiff
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Posted: 11th Dec 2004 07:36
Here's my two cents, for what their worth.(which isn't very much) I have a weapon idea that just rocks and it could be in any game due to the fact that it's bein around practically forever!
IT IS THE GREAT DOGGY POO STICK!!!!!! Dun du dah daa! it would be great you cold stab people and the they would get diseases(SP) and die!

Well on a more serious note something I have always loved about the old Doom was the chainsaw. Another thing could be a pistol that wasn't just a little piece of crap I loved the pistol in Halo that was the first game that I ever used the starting pistol exstensivly.

Garden implements could be fun too along with kitchen knives. Or you could do something like in Rune where you can pick up severed arms and beat a goblin soldier to death with it.

Takes 1 2 no 1
Feugsy
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Posted: 11th Dec 2004 17:11
hey

i agree with badmonkey91 about the creativity idea. great games like timesplitters 2 for anyone whos played that masterpeice took some original concepts and reshened them up as well as a few new ones too. i suppose that there isnt really a basis for any fps. as long as the weapons are fun to handle eg rocket launcher or have some thing special or tactiacal. oh by the way great posts guys

ps the pistol should be stronger in most games, especially cs (although i have taken a few down with it when they had the best weapons ) lets keep up the ideas

darkhorsegames.tk coming soon
Cian Rice
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Posted: 11th Dec 2004 22:45
Timesplitters definatly had some cool ideas like the sci-fi handgun with richocheting(SP?) lasers and everything. And then there was the monkey character. And there was the crossbow and if you put the crossbow in fire you could shoot flamin bolts!

Have a heart and join my message board.
Major Payn
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Posted: 12th Dec 2004 00:18
How about a gun that creates a black hole, that then sucks enemies into it!

Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.
Mx5 kris
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Posted: 12th Dec 2004 16:54
Finally somewhere to place my Ideas:
how about a gun aka pistol, or crap that after 5-10 shots (or somehting) has to reload, and the canaster (from the bullets) can be thrown and blow up.
Or like a rocket launcher that is called Over-lord. It fires one shot then you have to throw it away quick, because it blows up.
Even better. A reniasance(sp) rifle with a extra hole for whataver.It is 12am, my brain hurts. Some of this crap probably didnt make since.

Death is a mear thing, unless you are near it.
Wiggett
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Posted: 12th Dec 2004 17:42
Quote: " How about a gun that creates a black hole, that then sucks enemies into it!"


actually that dont sound half bad, i reckon it could be some srot of displacer gun, that makes a small man sized black hole that opens and sucks an enemy out, but takes a lot of charge, or for a smaller charge use it to suck weapons out of enemies hands.

Major Payn
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Posted: 12th Dec 2004 23:39
Or how about a gun, that causes enemies to vaporize! Or a gun, that makes enemies heads explode! Or maybe even a gun, that sucks enemy weapons, out of their hands, and brings them to you, so you can shoot them with it.

Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.
Techno Freak
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Posted: 13th Dec 2004 04:13
I was thinking maybe a huge electromagnet gun that sucks enemies towards you and then cuts them in half with a laser beam!

Keep up the crazy ideas,
Sam Corbett-Davies
Spaceman Spiff
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Posted: 13th Dec 2004 13:18
There is a black hole grenade in Torak(I'm not sure how to spell it i hate that game. ) As long as wer'e talkin' about near impossible weapon ideas how 'bout a pistol that fires semi-auto(you have to pull the trigger every shot) and then the faster you shoot it it warms up and then can start fireing faster and faster until it's going fully automatic! Hmmm that's sorta retarded isn't it?
I've always wanted a game where you could use practically anything as a weapon like in Escape from Butcher Bay you can melee with practically anything you find. Thats such a sweet movie... I mean Pitch Black not that lame sequel. Wait! the tea cup part was cool!

Takes 1 2 no 1
Brown Owl
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Posted: 18th Dec 2004 03:48
There's a Heckler and Koch (or something like that) weapon which is pretty cool. I've forgotten its precise name but it is an assault rifle that has one barrell for grenades, one barrell for automatic fire. If you run out of ammo you can then remove the automatic barrel and handle which becomes a hangun on its own! It has a detachable scope which doubles as a camera and spy camcorder with night and heat vision...

Just thought you'd like to know.

I don't get mad, I get stabby.
Major Payn
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Posted: 19th Dec 2004 09:16
sounds like OICW, which is kick ass gun being developed by the US military, it has a special "smart" round, that can be told to explode at a certain distance, so if used right, you can fire the bullet into a room, and have it explode upon entering.

Guns arnt the problem, people are the problem, shoot all the people and guns arnt a problem anymore.
GothOtaku
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Posted: 20th Dec 2004 12:46
Quote: " sounds like OICW, which is kick ass gun being developed by the US military,"

Correction, was being developed by the military. Apparently, research has been halted (or at least significantly slowed down) since it currently doesn't meet the military's weight and cost requirements.

For information of it's specs: http://world.guns.ru/assault/as40-e.htm
Wiggett
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Posted: 20th Dec 2004 16:00
persuadeatron 2000

Shadow Robert
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Posted: 20th Dec 2004 23:28
Quote: "Every FPS needs a:
shotgun (or any wide area projectile gun ie. UT's Flak cannon)
rocket launcher (or any type of explosive ie. grenade launcher, nuke)
machine gun (or any fast firing gun ie. assault rifle, minigun)
pistol (or another "weak" starting weapon)
rifle (or any really accurate gun ie. rail gun)
knife (or any melee weapon ie. HL's crowbar, UT's pneumatic hammer) "


Very true:

Unlimited Weapon : This can be either a gun that never runs out of Ammo, or a Melee Weapon. You have to give characters something when they unload thier ammo into a wall for fun then wonder why they have no ammo to kill monsters that come at them.

Weak Weapon : Traditionally this is a pistol. Usually you'll give it a reasonable rate of fire, reasonable clip size. Usually the draw back is not much power. Tend to start players off with this weapon.

Powerful Weapon : This generally is a Shotgun. Has alot of power, but reloads and rate of fire is slow. Generally the second or third weapon a character finds. Good for powerful single enemies but crap for groups.

Automatic Weapon : Machine gun, alot of games will have 2 fire modes; so secondary on these is a more powerful shot or a grenade. Rate of Fire is extremely high and holds alot of ammo, but shots generally do pathetic damage without unloading entire clips.

Ultimate Weapon : This can be just about anything, and generally is the most powerful thing players can lay thier hands on. So is hard to get. Your imagination is the limit.

[Optional]

Sniping Weapon : Name says it all. A weapon for picking enemies off from a distance.

Projectile Weapon : This comes in 3 flavours. Rocket Launcher, Grenade Launcher, Other. Rockets generally are self explanitry, Grenade launchers are well again self explanitry however you can have more fun by changing what types of grenades are available to the player. Other can be anything you throw or such at the enemy or to trap the enemy... Grenades, Floating Gun Orbs, Trip Mines, etc..

Everything else generally falls into those catagories.
The trick to a good selection of FPS weapons despite what they are, is to balance them. People will generally stick with the same weapons unless there is a benifit to using the others.

Unreal 2 for example, you get a real benifit from using the Shock Staff on heavy armour Mercs, but it's pretty crap for everything else... Shotgun is good for certain Mercs, but Machine guns are better for smaller groups. So you try to rotate your weapons based on what your up against.

-/-

as for the gun your all talking about:


Heckler & Koch XM8 System is one of the most advanced intelligent firearms in the world. Still doesn't hold a candle in terms of reliability, ammo preservation, armour peircing, and all round abilities as the FN F2000; but it is only a H&K


GothOtaku
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Posted: 21st Dec 2004 03:29
NO, they're talking about the OICW (XM29) not the XM8. They're completely different weapons although the XM8 is a smaller weapon based on the XM29.
Brown Owl
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Posted: 22nd Dec 2004 23:58 Edited at: 23rd Dec 2004 00:01
Yes, I was talking about the OICW but that one is pretty similar.

EDIT Hey, it looks a bit like the RCP150 in Perfect Dark.

I don't get mad, I get stabby.
Hawkeye
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Posted: 24th Dec 2004 23:36
How 'bout a fully automatic rocket launcher? like 6 shots per second, high damage, little slow but powerful... Like a gatling gun, only with explosives!

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
“What, on Christmas?”
MaddA ChieF
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Posted: 25th Dec 2004 09:09
An M16 with M203 grenade luncher mounted on the bottom. Or How about a auto rocket laucher like what Saint Hawkeye said. Makin' up weapons is a lot harder than you made it look... but fun ... a litta' bit!

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Amagine the gun

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The admiral
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Posted: 26th Dec 2004 07:19
You could make a automatic grenade launcher fires small explosives at a reasonable rate of fire.

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demons breath
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Posted: 27th Dec 2004 00:02
MELEE WEAPON IDEAS: (may be complicated to make)

i. a fish (for slapping enemies til they get brain damage)
ii. a pair on nunchucks (i have some - they're so cool! not very good with them though - keep hitting myself if i try and go too fast [img][/img])
iii. whip
iv. AXE!!!! (nice 'n' gory!)
v. electric razor (limited ammo - battery powered weapon?)
vi. knuckledusters
vii. pointy stick
viii. Cattle-prod type thing for electrocuting people (limited ammo)
ix. you know those animal heads you put on walls to show off your kills? one of them.
x. extremely sharp pencil.

Am I the only one here who's really confused?
Hawkeye
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Posted: 27th Dec 2004 22:59
Well, there's always a plain 'ol chainsaw... but that's practically a cliché nowadays. Impact Hammer was always fun (from Unreal Tournament) The trick is to make somthing that players will actually want to use.. like the plasma sword. Failing that, a plasma emitter works nicely

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
“What, on Christmas?”
punkfan91
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Posted: 28th Dec 2004 00:58
A gun that shrinks/freezes the enemy? If anyone has played Duke Nukem 3D then they will know how fun they are!
Maybe a remotely controlled rocket, like the Redeemer in UT2003. Another weapon that I would like to see is a remote-controlled camera, but you can make it self-destruct whenever you like. I think there was a weapon in a game called Devastation, but that game was TERRIBLE!
Things that people would find fun, and that are interesting or unusual, because then people will want to see what they are like!

www.somethingfishystudios.tk
The Real 87
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Posted: 29th Dec 2004 17:40
i say the melee weapon is a shield and club

i still like the robot drone that shoots cans of 7-up.

and you all missed one big catagory of FPS weapons...

the weapon that is never used. Example the pistol in Doom 3, it's so weak it isn't even worth it, you're better off thumping your target with the flashlight.

http://87.savefile.com
87 Productions is the shizz.
Hawkeye
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Posted: 29th Dec 2004 23:52
Quote: " A gun that shrinks/freezes the enemy? If anyone has played Duke Nukem 3D then they will know how fun they are!"

Yeah, shrink 'em and then stomp 'em! Muhahaha...

Quote: "Another weapon that I would like to see is a remote-controlled camera, but you can make it self-destruct whenever you like."

Actually, that would be pretty cool. You could have a DBPro camera built in it and have it display to a section of the screen. Kinda like the transporter in UT2004, the one with the camera,, only instead of teleporting you it blows up! MUHahHaha... *evil designer laugh*

Quote: "the weapon that is never used. Example the pistol in Doom 3, it's so weak it isn't even worth it, you're better off thumping your target with the flashlight."

Yeah, but why even have it? Better to make somthing slightly worthwhile, like the Assault Rifle in UT2004. True, it sucks, but you can pick up two and go akimbo. I would suggest pumping it up a bit, say somthing like the SMG in Halo 2, only even less accurate (if that's possible ) Add a simple grenade launcher (you could still have a GL as another weapon) and you'd be set

Melee weapons.. Just do like Halo and make it so you can do a melee with any gun you've got handy. All you would need would be a 'melee" anim for the gun and a simple raycast out 8 units or whatever would be reasonble.

Now here's a thought: a chainsaw that you can melee with! So you whack 'em with the handle of it and while they're looking dizzy stab em right in the gut! Giblet time..

You could always make the gravity gun be the melee wep, charge it up like the Impact Hammer and touch somthing, if it's a object i.e. crate then it goes flying, if it's a player then BOOM! giblet time

Ranged weapons... Bout 'bout a displacer cannon? One shot makes them glow with a purple glow, another shot with any gun not matter how bad (i.e. pistol) sucks them into hyperspace where they resurface somwhere else in the level and blow up with a big purple explosion. Now that would be cool

As an afterthought... 2x Mini-Uzis is always cool--somthing like haveing two SMGs in Halo 2

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
“What, on Christmas?”
Baggers
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Posted: 30th Dec 2004 21:27
Not sure how you could fit it into your story but maybe consider having that primary weapon (the uselessly weak one) upgradable, that way it encourages its use more. Hey you could go the full hog and do this with all your weapons thus the player can upgrade weapons that most suit their playing method.
e.g. I may upgrade my standard rocket laucher to a guided missile, and my mate might consentrate on his machine gun as hes a most upclose player, allows for a more personal experience as the user has a little more impact on gameplay.
hmm...might use sumin like that myself one day!
Hope I sparked some ideas
Baggers
The admiral
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Posted: 31st Dec 2004 18:46
Thats not actually a bad idea too bad i didnt think of it.

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Game Freak10K
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Posted: 31st Dec 2004 19:35
voodoo doll with your enemies head on it.

Comics and Games-Bread and Butter.
Arkheii
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Posted: 1st Jan 2005 12:01
What about silenced weapons?

Ooh... silenced Sten SMG... no gun has a reload animation as cool as the Sten.


I spelled "disappointment" wrong. Pahintulutan ang di-inaasahang nakakahiyang pagkakamaling dulot ng kamangmangan. Have at you.
Hawkeye
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Posted: 3rd Jan 2005 06:52
Yeah.. like 2x silenced mini-uzis! That would rock big time

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
GothOtaku
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Posted: 10th Jan 2005 11:53
Quote: " How 'bout a fully automatic rocket launcher? like 6 shots per second, high damage, little slow but powerful... Like a gatling gun, only with explosives!"

Sounds exactly like the shredder from Shogo. If you want interesting weapons ideas look at some of the MCA weapons in Shogo. For example there's the Shredder which is a rapid-fire artillary gun, there's the Bullgut which is a multi-barrelled rocket launcher, and there's the Red Riot which is a nuke but when it kills you it leaves your shadow burned into the wall/floor, a very nice detail!
AlecM
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Posted: 15th Jan 2005 06:31 Edited at: 15th Jan 2005 06:34
Quote: "Every FPS needs a:
shotgun (or any wide area projectile gun ie. UT's Flak cannon)
rocket launcher (or any type of explosive ie. grenade launcher, nuke)
machine gun (or any fast firing gun ie. assault rifle, minigun)
pistol (or another "weak" starting weapon)
rifle (or any really accurate gun ie. rail gun)
knife (or any melee weapon ie. HL's crowbar, UT's pneumatic hammer) "


Not so. If you like to play retarded action movie like games where the player is a one man army, then being able to carry 500 pounds of weaponry and ammunition is okay.
Personally I like realism shooters where you don't run 80 miles an hour and a bullet to your face always kills you.


All you need is (not at once):

-SMG
-Assault rifle
-Precision rifle
-Pistol
-MG

Foxy
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Posted: 15th Jan 2005 10:43
A good idea would be to have an RPG style inventory for weapons and items so that each weapon and its ammo takes up a certain amount of weight. This could get tricky though.

Some possible weapons are: smelly sock, bow and arrow ( with real physics ) or a toast gun like in MDK2.



Durdge39 - Leading the way into the fridge!!!
The Game Programmer
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Posted: 15th Jan 2005 11:23
Motion sensor mines, satchel charges, laser gun with an overdrive mode that shoots and makes an explosion, rocket launchers that you can steer. and some button that can zoom in to scope to aim, and things around the level that you could ride on, just some ideas...

Well, I'm trying aren't I.....

When Life gives you lemons make orange juice. Then sit back and wonder how it was done.
Bobbbygd
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Posted: 15th Jan 2005 14:30
If anyone has played the game, Madness Combat, not mortal kombat, Madness Combat, Then youl know about a particular gun, which shoots pebbles, so basically, you have an unlimited supply of ammo!

Fear is the mind killer. Fear is the little death that brings total obliteration - The Litany Agaist Fear
Hawkeye
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Posted: 16th Jan 2005 09:13
That's Madness Interactive, Madness Combat was the movies And actually, I don't know of a pebble gun.. But that is a cool idea! Say if you run around, you pick up ammo.. Might stop excessive camping, too

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
Baggers
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Posted: 18th Jan 2005 09:48 Edited at: 18th Jan 2005 09:50
pebble gun ayyy ?....like a really strong hoover ! go round collecting loads of pebbles then BLAM, flick it onto blow...hehe i'd love to see that in a serious fps !
Hawkeye
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Posted: 19th Jan 2005 08:25
Heyyy, nice! So the more you run around the more pebbles are stored in the gun, say up to 20 pebbles. When you hit teh fire key it releases all of them out at extreme velocity accompnyed with a BLAST of STEAM! teh w00tz! You could even make it so that the secondary fire button was a autofire button! heh, this is sounding cooler by the minute..

/me runs off and adds a pebble gun to the "crazy list" inbetween the "bunnys plotting to take over the world" entry and "muntant pac men"

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
Darth Randal
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Posted: 25th Jan 2005 23:09
Guns eh?

The minigun is always a big hitter, quite easy to program for too...

some sort of telsa gun, firing bolts of electricity and whatnot...

the black hole grenade idea is pretty good, maybe you pick it up, then it charges for a minute or two while you shoot people, then you throw it. then it goes "boom"

i always thought the idea of going simple for a weapon or two was cool, like , you COULD blast them with an auto shotgun five or six times, or you COULD crossbow a bolt in the head.. or whatever.

Flame throwers, chainsaws, maybe some kind of grenade that busts and sends glass and sh*t all over a room, making it suck balls to walk through or fight in.

something stabby.....yeah.........

Hilarious signature to be released 02-07-04
Techno Freak
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Posted: 31st Jan 2005 05:24
If you want to see an interesting set of weapons look at the Ratchet and Clank series. Still cant stop turning my enemies into ducks with the Quack-o-ray !
Feugsy
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Posted: 6th Feb 2005 06:36
hey what about a sort of spring loaded kind of canister firing grenade launcher where the farther you fire it the bigger the explosion (within reason of course) like the more the chemicals mix b4 the canister breaks the bigger the explosion like in die hard 3

also a chainsaw/motobike/blower machine gun which has is like a minigun on timesplitters 2 where it needs to power up but really rips it up. optional second gear for always firing and faster fire rate but always chewing through ammo.

just some thoughts

Timespliiters 2 rocks!

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