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Geek Culture / Industrial Tune: Sushi

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Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 7th Dec 2004 02:13
My GF does BA Computer Animation and Visualisation, and is on the final year of her degree. For her final project, she is making an animation of some kinda slightly creapy factory story. Basically, a factory making little poeple, cooking them, putting them into little boxes so they end up at a sushi bar and get eaten alive. Nice.

I was asked to do the music. I haven't done too much slow step break work before, and have never been asked to make a tune that builds and builds for 3 whole minutes. I'm quite pleased with this one as a result, so let me know what you think! It's slow step elctronic-industrial heavy stuff. When she\'s finished the animation totally (in about 4 months), I'll get the whole thing online!

lemme know what you think (2.8MB)
http://www.invisiblechainsaw.com/music/Fallout-Sushi.mp3

hehe. Just had to change the filename. Was previous called Sushi Theme (as one word), but sushi and theme together can't get past the language filter!

David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 7th Dec 2004 02:28
Great music. It generates the perfect atmosphere. Well done

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Fallout
22
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 7th Dec 2004 03:30
hey, thanks. Very complimentary feedback.

Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 7th Dec 2004 05:38
Excellent I like the way the drums come in--- professional.


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GothOtaku
21
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Joined: 23rd Nov 2003
Location: Amherst, MA, USA
Posted: 7th Dec 2004 07:58
Wow, excellent work.
Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 7th Dec 2004 10:57
Quote: "When she\'s finished the animation totally (in about 4 months), I'll get the whole thing online!"


should prove interesting ^_^


Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 8th Dec 2004 03:54
Cheers dudages. Yeah, she will have the movie finished by April time I think, so as long as I have permission, I'll get that online for all of our enjoyment. Then she'll be finished at uni, so as long as she doesn't get a job, I'll get her to do animations for my games!

Shadow Robert
22
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 8th Dec 2004 04:02
Heh.. well if she knows AWN, then she could get a job pretty quickly freelancing

I like the tune, but a personal preference would be for a more string driven tune rather than drum driven. That said, if it wasn't D&B it wouldn't be your style really.


kenmo
22
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Joined: 7th Sep 2002
Location:
Posted: 8th Dec 2004 04:04 Edited at: 27th Jun 2012 06:17
Heyyy, thats freakin great. 99% of my industrial song attempts quickly become overdistorted with too many synths and effects to sound good at all...

Not to mention the tune itself is a quality melody well put together.
Xander
21
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Joined: 3rd Mar 2003
Location: In college...yeah!
Posted: 10th Dec 2004 03:16
Quote: "sushi and theme together can't get past the language filter!"


Haha!

That is a really cool track, nice job!

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Ilya
21
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Joined: 10th Aug 2003
Location:
Posted: 10th Dec 2004 06:35
WARNING: CONTAINS DA WORD



Testing:



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Fallout
22
Years of Service
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Joined: 1st Sep 2002
Location: Basingstoke, England
Posted: 11th Dec 2004 06:31
Thanks guys, but I've just been dumped! Well, not me. I'm still in the game, but the tune has been removed from the equation. She was really happy with it, but she showed it to her lecturer with an initial version of the film, and he said the music was too over-powering and drove the film, distracting from the visual content.

Now, I think normally this would be ok, but she's trying to create some visual imagary that you have to think about. Apparently my tune kinda drowns this out - makes the whole thing too industrial, where as it's supposed to make you think. Now she's got someone else to do it, cos she was afraid to tell me she wasn't gonna use my tune!

Oh well.

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