This first paragraph is directed at Mike.
As far as getting Dev C++ to work what challenges or problems have you faced. I am finding just out of the box install for Dev C++ I can get it do some windows programming and a little direct x although I haven't messed around too much with that. That aside, I am very interested in Dark SDK. And I was ready to buy FPSC
By the way, for those that are complaining about the cost of Dark SDK need to know three things about it.
A.) Will be cheaper than the Torque engine to develop on. If you combine DevC++ and the freeware license of the Dark SDK, you have already saved $40. The shareware license though $200 still gives you an edge over Torque. You can sell any game you create over the internet. Look at how well Steam did. Valve made a bundle and VU lost out.
B.) Those complaining about the higher cost do not realize that C++ is a powerfull language in which combined with the Dark SDK you will be able to do more. In fact, it sounds like they have never programmed in C++. Well this is your lucky day. Download Dev-C++ and grab yourself a copy of Dietel C++ How to program Fourth Edition(I thought the Second Edition was the best) and have some fun learning a new language. C++ is a must in today's world to program powerful 3D games. Look at Doom 3. Pure C++ with the OpenGL API. C#, VB and Java still don't cut it just yet, but I think with time they will. Though they are good for Software Tools and some games, they still haven't come to the full circle that C++ has. They will but that will still take some time.
C.)And if you don't want to learn C++, you don't have to. You can continue programming in Dark Basic. You will continue to get the same level of support and things will improve. It just takes time.
Give TGC a break. Without them we wouldn't be here today. Let's see you create your own game creation program, sell it and deal with customers.
SoulMan
This is as backwards as is This