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Work in Progress / Grass Plugin is coming!

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Monster
21
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Joined: 3rd Apr 2003
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Posted: 7th Dec 2004 16:11
New Grass Plugin with alpha sorted transparency is coming at http://www.accode.com
dj chainz
20
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Joined: 25th Sep 2004
Location: England
Posted: 8th Dec 2004 04:11 Edited at: 8th Dec 2004 04:12
Will it be free like your Flash and Limb Alpha plugins? theres a box picture above the demo on your site... which looks like you will be selling it. May d/l demo l8r, currently busy.

I am the lead programmer at red spark studios
I also have a blog on how to make a game engine
http://www.dbgame.blogspot.com
David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 8th Dec 2004 04:23 Edited at: 8th Dec 2004 04:23
The frame rate was very jumpy, went from 35 to 60 and back again on lowest detail.

It looks nice, but I'd need to see how it performs before making a judgement - 66fps with just grass and an empty scene is some slow down, was the frame rate locked?

Check out the following topic, I posted code on how to do the effect above, but it also smoothly fades in as well

http://forum.thegamecreators.com/?m=forum_view&t=37755&b=1

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Ian T
22
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Joined: 12th Sep 2002
Location: Around
Posted: 8th Dec 2004 05:35
Quote: "66fps"



Sounds like he locked it at 60

David T
Retired Moderator
22
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Joined: 27th Aug 2002
Location: England
Posted: 8th Dec 2004 05:53
Yes, suppose it does. Although if that is the case, then getting 35 at times is a bit scary, with no other processes running and just a terrain

Get 15 new commands, all the date / time commands left out of DBPro for free!
DOWNLOAD PLUGINS HERE: http://www.davidtattersall.me.uk/ and select "DarkBasic"
Monster
21
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Joined: 3rd Apr 2003
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Posted: 8th Dec 2004 15:51
It's free plugin. FPS can be controled by number of grass objects and update radius. This plugin is more faster then any similar DBP code.
Monster
21
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Joined: 3rd Apr 2003
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Posted: 8th Dec 2004 16:19
OK. I uploded plugin.
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 8th Dec 2004 16:39
How can you be sure it's faster? - I mean, I've made a dynamic foliage system recently and it's pretty damn fast. I used a visibility index system which simply re-uses grass objects depending on your position. It does'nt need to do anything but check the arrays to know where to position the grass - there's no distance checking, and it only needs to update itself when you've moved a certain distance. How are you handling it in your plugin?

I tried your demo, but could'nt get the grass range up, like the '+' key isn't working. The grass looks pretty good, but I'm dubious as to how fast it is.


Van-B


It's c**p being the only coder in the village.

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