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Dark GDK / Dark Dungeon Sample

Author
Message
Ianhfar
20
Years of Service
User Offline
Joined: 8th Jul 2004
Location: UK
Posted: 7th Dec 2004 18:28
Would it be possible to post the source to Dark Dungeon?
I'm interested to see what kind of work is required to create something like this?
OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 7th Dec 2004 18:39
If you've got DarkSDK you will also have the code - if you dont have it, then I dont know whether it'll be allowed or not.

Walk softly... and carry a big gun...
Ravey
Retired TGC Developer
22
Years of Service
User Offline
Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 7th Dec 2004 18:44
Ianhfar,

Pop me an email (ravey@thegamecreators.com) and I'll send you the source

Regards,
Dave Milton
ravey@thegamecreators.com
gdogg2k
20
Years of Service
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Joined: 20th May 2004
Location: Cornwall, UK
Posted: 7th Dec 2004 18:48
just out of curiosity what did u use for level design?

If i dont know,
I'm sure you will
Ravey
Retired TGC Developer
22
Years of Service
User Offline
Joined: 2nd Nov 2002
Location: Southern TGC Nerve Centre
Posted: 7th Dec 2004 19:03 Edited at: 7th Dec 2004 19:04
To allow quick changes and to keep it simple I used strings.

here is the level:



To allow a basic visibility system, everything enclosed in curlies {} is considered an area. Each area can see one area in from and one area behind, all other areas are hidden.

Regards,
Dave Milton
ravey@thegamecreators.com
Mnemonix
21
Years of Service
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Joined: 2nd Dec 2002
Location: Skaro
Posted: 7th Dec 2004 19:08
Heh, I actually killed those evil monsters.

The 3d chat is coming...
Rights For Traffic Cones!
gdogg2k
20
Years of Service
User Offline
Joined: 20th May 2004
Location: Cornwall, UK
Posted: 7th Dec 2004 19:20
lol, its a great sample game, it works well specially as the level is made from TXT, very seamless

If i dont know,
I'm sure you will
Peter H
20
Years of Service
User Offline
Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 7th Dec 2004 22:19
Quote: "To allow a basic visibility system, everything enclosed in curlies {} is considered an area. Each area can see one area in from and one area behind, all other areas are hidden.
"

yeah i noticed...when i ran into a wall at a high frame rate i could see a culling plane

"We make the worst games in the universe."

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