Quote: "@dj chainz, and so is DB based on DirectX is it not? It takes a hell lot of time to make such a plugin, Robbert has the right to demand money for it"
Difference being, is that RobK's BlueGUI is more of a wrapper for the WinAPI to make it DarkBASIC friendly. The work is timely but not requiring any special understanding or such.
RobK is just making money off the fact that, a majority of people are well.. lazy.
Especially given you don't even need a wrapper to use the WinAPI, as has been demonstrated numerous times in forum examples.
DirectX on the other hand requires a more descriptive language, and for you to produce anything you need to create an engine. TGC didn't simple make DirectX Functions available, what they've done is created an entire 3D engine and ontop of that given you a much more simplistic interface with, which to build upon for the engine.
Very little is actually direct DirectX access.
It is all down to the Capitalist nature of the DLL developer really.
Why does RobK charge for a 250function DLL Wrapper for WinAPI, when Walaber releases a free 450function DLL Wrapper for Newton Game Dynamics?
It is the parogative of the developer and a commentry on how lazy other developers actually are.