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3 Dimensional Chat / Bone animation (?)

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DARKGuy
22
Years of Service
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Joined: 28th Nov 2003
Location:
Posted: 10th Dec 2004 16:08
Uh.. this has some of DBPro and 3D Modelling so I didn't knew where to put it but I noticed it's more 3D-related than DBPro so here it goes...

I have 3D Studio MAX 3 and 6. I've been wanting to work with bone animations...but I have these problems:

In 3DSMAX, I don't know know to make the bones to move in all the axes, and not just in the ones according to the 2D view in wich they were created.

In DBPro, I don't know how the model would react, how to load the bones and make it work as a normal animation.

I was wondering if some of you could lend me a hand here so I can know how to animate my models using bones in 3DSMAX correctly in a DBPro-compatible way .

Thanks in advance

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
DARKGuy
22
Years of Service
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Joined: 28th Nov 2003
Location:
Posted: 11th Dec 2004 13:20
*bump* No one?

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
DARKGuy
22
Years of Service
User Offline
Joined: 28th Nov 2003
Location:
Posted: 13th Dec 2004 15:03
*bump again* ...

Quote: "
-= 933 Mhz - SiS 630/730 8Mb - 128 RAM - 2.1Gb / 6.2Gb HDs - Sound: C-media CMI8738/C3DX PCI - CD-RW 52*32*52 - Windows 2000 =-
"
DLS
22
Years of Service
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Joined: 6th Jul 2004
Location: Wet And Windy Britain
Posted: 14th Dec 2004 21:22
if it makes u feel any better i'm in the process of modeling a draggon in 3ds5. i'm gonna try and put some bones in it and animate it but i dunno about using em in DBpro till i tried it out.

i'll try and let u know when i eventually get round to it

(just upgraded) system specs: AMD XP 3000+, 512Mb DDR333, nvidia ge-force FX 5600 128MB, 1x8Gb & 1x40Gb HHD, 52x CD drive, DVD+RW 4x, Sound Blaster 128.... all in a Nokia 8310 case :0D
Clueless
22
Years of Service
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Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 17th Dec 2004 07:38
Quote: "In DBPro, I don't know how the model would react, how to load the bones and make it work as a normal animation"


I'll have to leave the means of exporting it to Max users, but I can tell you I've got models animated in the old DirectX/DB Classic fashion (moving joints), and also boned models from the GameSpace object library, and they both play very well in DarkBasic Pro.

I don't have to tell Pro anything about the animation format of the model when I load it. That is, both ways are "normal" animation but are accomplished differently. I don't think that support existed for bones prior to V8 or 9 of DirectX (somebody help me out here). But I see very strong evidence that there's identifying information about the type of animation in the .X file itself, 'cause Pro plays things back for me with no trouble.

Now, exporting your animation correctly from Max... ooh boy, I don't know. Is there a plugin you need for that?

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