I've noticed (at least for .X files made in TS4.3) that if I make an object and individually manipulate UV coords on a face, then load the mesh and the texture and put them together with Make Object, there is a glitch. The faces that I manually UVed become invisible. I've loaded the object via Load Object and did NOT experience this same problem. I'll check my model info and texture and play around with them.
O! B4 I forget: Clone object gives a fatal error if you clone an object containing single 2D facets. IE. If you create a ball of light using a rectangle that always faces the camera, cloning it will crash DBP.
PS - many of you with TS4 are saying "why are you UVing with a single texture in TS4? It can't be done!" Well it can now! Check out my other post "Truespace Skinner."
1.00 GHZ processor, 256 MB RAM, GeForce 3 64MB, SB Live!, 8 cans of soda per day