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Dark GDK / Quick questions before my team gets Dark SDK

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John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 13th Dec 2004 10:48
1) If we code our game using the DarkSDK, will we be able to sell it without any royalties? Just need a Yes or No answer here.

2) Is there any 'recommended' C++ Package that DarkSDK has been found to work best with, or even designed to work best with?

3) How many of the current DBP Plugins will be available for DarkSDK? Im majorally concerned about

EZRotate
AdvancedTerrain
NuclearGlory
Enhancement Pack
3D Cloth + Particles

If any of the original authors can post their plans here, that would be greatly appreciated.

Lookin forward to having these quick questions answered, then ordering DarkSDK and experiencing a bit more powaaa

Later
RPGamer

PS: Sorry if this stuff has been answered before, Ive been studying all day today and I should probably have an 'Out of Order' sign on my brain. I might not have noticed the quick answers to my quick questions


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OSX Using Happy Dude
20
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 13th Dec 2004 16:05
1. Dont know
2. Yes - best to use VS .Net 2003 (VS6 is okay, but I had problems with that and XP).
3. As far as I know - 0 have been converted.

Beware the cat... The alien... The heretic...
DallasG
19
Years of Service
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Joined: 8th Dec 2004
Location: Jozi SA
Posted: 13th Dec 2004 16:40
AS for 1: Yes you can purchase the Royalty free version, Email them and ask for pricing

2: I am using VC++.NET Std with standard compiler and VCToolkit compiler for the optimising compiler

3: not sure

*AMD64 3200+* *Lanparty UT nf3 250gb* *Leadtek nVidia 6800GT* *768Mb DDR400* *Coolermaster CM Stacker*
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 13th Dec 2004 19:49
I thought the Royalty Free version was 200? Or is there a whole new version not posted on the website?


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Steve O
AGK Bronze Backer
20
Years of Service
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Joined: 24th Feb 2004
Location: The Netherlands
Posted: 13th Dec 2004 20:24
what? the shareware version isnt royalty free? i read the EULA and didnt see stated anywhere that you have to pay royalties to TGC!

MiR
20
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Joined: 13th Jul 2003
Location: Spain
Posted: 13th Dec 2004 22:41
It is royality free but it´s under the shareware license. To sell it via a publisher you´ll need the comercial version.


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Steve O
AGK Bronze Backer
20
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Joined: 24th Feb 2004
Location: The Netherlands
Posted: 13th Dec 2004 22:49
John H
Retired Moderator
21
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 14th Dec 2004 04:21
One Last Question!

Is the 80 dollar version feature limited at all? We might buy this then when its ready to sell get the commercial version.


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MiR
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Joined: 13th Jul 2003
Location: Spain
Posted: 14th Dec 2004 05:10
You mean the 60 doollar one? None of them are limited. The diference is only the licence.
$60-freeware licence
$200-shareware licence
$?(email to find out)-full commercial licence


A bargain at 900000€ second hand
Libera tu mente y te liberaras.
Mike Johnson
TGC Developer
21
Years of Service
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Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Dec 2004 05:12
You can sell your creations without any royalties.

Use either Visual C++ 6 or Visual C++ 2003 .NET. Both work well.

The Advanced Terrain commands are included in the SDK. We are planning on converting the 3D Cloth & Particle pack and the Enhancement pack. Hopefully the authors of the other packs will be interested in doing the same for the SDK.

None of the versions are limited in features - the only difference is in the wording of the licence.

Mike
John H
Retired Moderator
21
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 14th Dec 2004 05:15
Brilliant! Thanks Mike, My team will be getting a few copies of DarkSDK asap!


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John H
Retired Moderator
21
Years of Service
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 14th Dec 2004 08:04
Question for Mike (Maybe?):

Will there be a free DarkSDK version for the Particle Physics and other DBP enhancement packs produced for DBP that are currently out, for those of us who are making the switch?


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Smithy
19
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Joined: 8th Dec 2004
Location: Switzerland
Posted: 14th Dec 2004 18:12
[QUOTE]
The Advanced Terrain commands are included in the SDK. We are planning on converting the 3D Cloth & Particle pack and the Enhancement pack.
[/QUOTE]

Great! Go ahead!
The effort is highly appreciated hehe (when looking at RPGamer's post)

//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"; VC++; Delphi; ADSL;

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