Great to hear!
So I can stop using a const OBJ_XXX = 1..x file!
Hooray!
I see the issue with the compatibility to DarkBasic...
but I would love to see a more object oriented design in general.
(I mean,.. it is called DarkGame SDK and not DarkBasic for C++ )
Right now I am creating diverse classes and structs that helps me to handle the camera etc. because I just miss commands like:
CurCamera->PointToObject ( MyObj );
or
MyCamera.PointToObject ( MyObj.X, MyObj.Y, MyObj.Z );
Anyway, good to see that the ID's will be gone in the next release/update/upgrade!!!
Hooozzzah!
Regards,
Smithy
//Pentium IV 3200E/Prescott; 800Mhz FSB; Hyperthreading; WinXP Pro (!XP2); ATI R9700PRO; 1024MB RAM (2x 512MB "DualChanneled"
; VC++; Delphi; ADSL;