Looks like you're off to a good start Bitechu.
I feel (and share) your pain on the interface. I'm a gamespace owner but have about 95% of the options you show in your screen snap. It's a huge headache learning what the icons mean and where they're located. I finally spent a long weekend with the .PDF user guides and it helped tons.
@Merix:
Quote: "Could anyone list some differences in between gamespace and truespace for me?
"
I'm a Gamespace owner, but looking at Bitechu's screen snap I recognize almost every option. It looks like I've got the same primitives, material editor (texture files, procedural textures, etc.), UV mapping and editing tools, nurbs, splines, object hieararchy type tools to break apart and reassemble a model, recenter axis, slice selected part of model, etc.. I see what looks like the same "stock object" library (the prebuilt animated figures there are helping me a lot).
Caligari says my GS doesn't have some of the more advanced light mapping and rendering abilities that would be in TS, if I understand them correctly -- things that would be of concern to an ad firm or movie production studio. Their rationale seemed to be "if it needs really sophisticated rendering, it probably isn't of interest to a game maker anyway.
And there's the cost. Gamespace was $299. I think TS is $599?