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Dark GDK / Bug and a request.

Author
Message
Charles Doty
18
Years of Service
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Joined: 6th Feb 2004
Location:
Posted: 14th Dec 2004 23:24
I get seams along the corners of the skybox. (This is a problem with texture parameter GL_CLAMP_TO_EDGE under OpenGL, I'm not sure how it's done in Direct3D).

Also it would be nice to have an option to allow the WASD keys to be used to control the camera. (In addition to the arrow keys).
Mike Johnson
TGC Developer
20
Years of Service
User Offline
Joined: 13th Sep 2002
Location: United Kingdom
Posted: 14th Dec 2004 23:30
To remove the seams on the skybox try this -



Mike
SoulMan
20
Years of Service
User Offline
Joined: 22nd Nov 2002
Location: In a house somewhere on the planet earth
Posted: 15th Dec 2004 02:37
Charles,
I think you would have to program that in to move the camera around.
Try looking at the Input Command set for anything related to scankey or something similar(I currently don't have access to the information, I'm at work)
SoulMan

This is as backwards as is This
Charles Doty
18
Years of Service
User Offline
Joined: 6th Feb 2004
Location:
Posted: 15th Dec 2004 14:17
This didn't work. There is also a seam visible on top of the mountain.bmp (in the Road Terrain sample).

I've checked the bmp, and there isn't any black line in the image.
OSX Using Happy Dude
19
Years of Service
User Offline
Joined: 21st Aug 2003
Location: At home
Posted: 15th Dec 2004 18:06
I think its a problem in DBPro itself.

Beware the cat... The alien... The heretic...

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