Quote: " Can you give you model UVcoords in wings before you export it as an
.obj file?"
Yes
Yes
...and Yes
Click the object you want to UV Map, right click, and then click UV Mapping, then split up the faces into your UV Mapping groups. When that's done, right click, unwrap -> unfold, and it'll unwrap a nice texture outline for you that exports with your model. Easy.
Cheers,
Preston
[PS] Assign your groups wisely, Wings3D tends to add creases where two different groups meet when you export your model if you don't assign your groups wisely. Might want to practice a bit.
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MSVC++ .Net | MSVC# 2005 | Wings3D | CharacterFX | Gimp v2.0
Prayne de crabug ahm rinedere be-yogt iglo kes gron