Quote: "Honestly,
I don't think 40x40x20 is limiting. A building might only take up 6x6x2(or 3) so you could in theory have 6 buildings on the map at once. 40x40x20=32,000 tiles that you can have. With each tile being 100x100 dx that would be 10,000dx units per cube. Times that by 1600 for the number of tiles you get and you have 16,000,000 dx units to use each floor. Times that by the number of floors and you get 320,000,000dx units to use per map. I think that would be enough.
SoulMan"
See that makes more sense to me. That seems more than sufficient for a level. My confusion was that a level would only be a cube of 100 DX units (100x100x100) which I felt would be wayyy too limiting.
If each TILE is 100x100 DX units and you have 40x40x20 TILES then yes that should be sufficient space for a good level. Plus as we have been discussing you will be able to map a large game area over several FPSC "levels"
System Shock 2 did this a lot by taking a level and subdividing with airlock style chambers where one door closed before the other opened. It wasn't the greatest thing in the world, but it worked fine as a game mechanic.