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3 Dimensional Chat / Milkshape animation .x file not showing properley in DBP

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The Samurai
21
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 19th Dec 2004 07:59
When i modelled a tank and animated the tarret i exported it to the .x format and loaded it up into the game and the model was all wrong...the tarret was setting at the bottom of the tank instead of on top of it. when i looked back at the original file from milkshape it looked fine...i even played the animation in milkshape and it did fine. why was the tarret at the bottom of the tank? someone help me if you can. thanx.

Celsius Zero
gbuilder
23
Years of Service
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Joined: 26th Aug 2002
Location: New Zealand
Posted: 19th Dec 2004 18:34
For exporting animations from Milkshape, I use the X(JT) format. there is a sticky at the top of this forum by Indie describing the settings.

gbuilder.

XP2000, 512mb Ram, 64mb GForce4 MX440 Graphics card, WindowsXP Professional.
The Samurai
21
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 20th Dec 2004 05:59
thx

Celsius Zero
The Samurai
21
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 20th Dec 2004 06:05
does DarkBASIC Pro support DirectX(JT)? cause when i exported it it couldn't load into dbp

Celsius Zero
The Samurai
21
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 20th Dec 2004 06:11 Edited at: 20th Dec 2004 10:12
never mind i figured it out. the picture that is...not the animation thing...

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