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Dark GDK / Question about Dark Dungeon

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roujesky
20
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Joined: 4th Jun 2004
Location:
Posted: 20th Dec 2004 08:31
I have looked at the code in Dark Dungeon. I have written a small app that moves the Bezerker.x object around. What is not apparent to me is what makes the limbs move in the object in Dark Dungeon. My guy moves, but limbs do not...

thanx
Stevil
22
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Joined: 31st Oct 2002
Location: Australia
Posted: 20th Dec 2004 08:41
dbLoopObject ( baddie [ iLoop ].obj , 0 , 80*160 )

Is that what you are looking for ?
roujesky
20
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Joined: 4th Jun 2004
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Posted: 20th Dec 2004 10:17
ooooooohhhh! I saw that, but I just thought it was looping music...

thanx
Stevil
22
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Joined: 31st Oct 2002
Location: Australia
Posted: 20th Dec 2004 12:36
Welcome I'm not sure if you used to use DB or not but DGSDK is just the DB commands with "db" infront of it.
roujesky
20
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Joined: 4th Jun 2004
Location:
Posted: 20th Dec 2004 23:00
I bought dbpro about a month before DGSDK. The debugger in DBPro crashed every time I tried to run it AND I do not know basic. When DGSDK was announced, I snapped it up immediately. I am very good at VC++ and I know that the debugger works!

I think the feeling inside TheGameCreators is that DGSDK is being purchased by veteran DBPro users and not newbies like me. Therefor, the help files are a little weak and sometimes wrong, and no examples of usage. I understand that the next release of DGSDK will have an improved help file....
Peter H
20
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Joined: 20th Feb 2004
Location: Witness Protection Program
Posted: 23rd Dec 2004 03:58 Edited at: 23rd Dec 2004 03:58
Quote: "Therefor, the help files are a little weak and sometimes wrong, and no examples of usage."

the original DBPro help files aren't much better
(several completely wrong entries...some of which i've ran into in the vectors section)

"We make the worst games in the universe."

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