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DLL Talk / EZRotate & Nuclear Glory

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Crelus
21
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Joined: 9th Jun 2003
Location:
Posted: 20th Dec 2004 09:53
Hi,

I was wondering if anyone knows if the Nuclear Glory collision dll and EZRotate work OK together. I own Nuclear Glory and I know that there are replacement commands for move/rotate/etc... that have to be used. I'm wondering if that means I wouldn't be able to use EZRotate with it. I'd like to buy the DBPro Expansion / EZRotate pack but I want to make sure EZRotate will work with nuclear glory first.

Any help would be appreciated,
Thanks
IanG
20
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 20th Dec 2004 18:34
i would think so

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Pricey
21
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Joined: 22nd Feb 2003
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Posted: 20th Dec 2004 18:47
Does NG work in DBC?

Lost in Thought
20
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 20th Dec 2004 18:52
Quote: "Does NG work in DBC?"


If you have the enhancement pack that allows you to use dlls it does

BatVink
Moderator
21
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 20th Dec 2004 20:07
Yes, they work together. The reason is that EZrotate doesn't actually do anything to your objects. It simply returns the information you need to move/rotate your objects. You would then apply this data to the NGC functions.

BatVink
Ron Erickson
Moderator
21
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Joined: 6th Dec 2002
Location: Pittsburgh, PA, USA
Posted: 21st Dec 2004 09:44
As BatVink said, EZrotate does not directly effect your objects. It works sort of like this:
-Set up EZrotate with your object's current orientation
-Use EZrotate features to modify the internal variables of EZrotate
-Apply the results to your object.

I chose to do it this way to keep it as flexible as possible. I see NO reaon why it would not work perfectly with NG

Regards,
Ron Erickson

EZrotate!
Tokamak Physics Wrapper!

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