Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Work in Progress / Heli AT - WIP

Author
Message
Kjelle69
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 20th Dec 2004 19:36 Edited at: 20th Dec 2004 19:38
http://w1.970.telia.com/~u97016082/HeliAT.zip

Updated and redone


Multiplayer coding commencing !


Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 21st Dec 2004 11:45
Why are you using a Screen shot of desert combat in the loading screen?
Kjelle69
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 21st Dec 2004 23:00
Because DC inspired me !
However I will make another splash screen when (if) I ever get finished with the game

Ride on !
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 22nd Dec 2004 02:51
Ok cool the game looks good, havent played it cause the loading took a while, ill try it again and give you some feed back.. as long as it doesnt take all day to load.
Osiris
20
Years of Service
User Offline
Joined: 6th Aug 2004
Location: Robbinsdale, MN
Posted: 22nd Dec 2004 03:10
when i tried to play it, it crashed windows and dumped my virtual memory

Fud
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location:
Posted: 22nd Dec 2004 10:34
The loading screen came up, I waited 30 minutes then I gave up. Had a hell of a time getting my desktop back up.
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 22nd Dec 2004 11:54
Quote: "The loading screen came up, I waited 30 minutes then I gave up."


Try fixing the loading time and make another release.
Kjelle69
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 22nd Dec 2004 22:38 Edited at: 22nd Dec 2004 22:55
I am using some technologies in the code that eventually can complicate things up a bit. I am using Newton Game dynamics and Walabers wrapper to access the physics engine. I also use Advanced terrain, (Which is defined as a treecollision object in Newton), I am using Memblocks for the multiplayer telegrams.

I encountered a totally wierd bug yesterday, If I DONT have a joystick connected, the game hangs in the "loading" screen. (No chrash just hangs) It works fine if I have my USB joystick connected, the wierdest thing about that is that the code locks up when I am creating a treecollision object of the advanced terrain mesh. (Seems to have nothing to do with the joystick right)



However, when I have a USB force feedback joystick connected the game works fine so far. I spent 4 hours this night trying to find the stupid error due to disconnection of joystick .

Seems a bit unstable, and I am a bit suspicious about the advanced terrain partin the code really.


As a comment to the loading time.
The normal loading time (AMD 2800+ 1 Gb DDR) is about 15 seconds (wiht USB joystick attached)


Is there anyone who got the game up and running?
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 23rd Dec 2004 00:38
I have a "Microsoft SideWinder Force Feedback Pro" joystick... But it still takes a while to load

Hope you can fix it .
Fud
20
Years of Service
User Offline
Joined: 16th Nov 2004
Location:
Posted: 23rd Dec 2004 03:25
Quote: "If I DONT have a joystick connected, the game hangs in the "loading" screen. (No chrash just hangs)"


This is what happened to me. I don't have a joystick I look forward to playing your game though.
Dom
20
Years of Service
User Offline
Joined: 31st May 2004
Location:
Posted: 23rd Dec 2004 04:11
Nice looking landscapes. Are you using Avanced Terrains?

DRAGONFIRE STUDIOS
Lead Programmer
(The Studio being my front room)
ReD_eYe
21
Years of Service
User Offline
Joined: 9th Mar 2003
Location: United Kingdom
Posted: 23rd Dec 2004 04:18
Quote: "I also use Advanced terrain"


No... i think he's using magic.


Cubes with guns? Something isn't right...
Kjelle69
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 23rd Dec 2004 10:48 Edited at: 23rd Dec 2004 10:50
YES !

AT LAST after some 16 hours of seraching and manual tracing and debugging!!!

I found the cause of the annoying bug !!

Earlier I used to scale the terrain as follows.


Code:set terrain scale 1, 6, 0.8, 6 ` set the scale




When joystick is connected this line executes normally!?
If I disconnect joystick the program hangs when executing this line a bit further in the code, which makes a treecollision object of the terrain.


Code:col = NDB_NewtonCreateTreeCollision(1,1)




Result: A Total hang without crashmessage...

THE SOLUTION :
*Fanfare*




I suspected that the erraneous behaviour was derived from the advanced terrain code. So I started to change some values here:

Rescaled it:


Code:set terrain scale 1, 4, 0.8, 4 ` set the scale




Voila, it works with and without joystick now...

Life is hard...
Kjelle69
20
Years of Service
User Offline
Joined: 5th Aug 2004
Location: Sweden 150 km north of arctic circle
Posted: 23rd Dec 2004 13:55 Edited at: 23rd Dec 2004 13:56


http://w1.970.telia.com/~u97016082/HeliAT.zip

Works both with and w/o joystick, multiplayer activated.

(No hits yet and decreased number of missiles to 1 temporary)
Professor
20
Years of Service
User Offline
Joined: 7th Oct 2004
Location: USA
Posted: 24th Dec 2004 09:15 Edited at: 24th Dec 2004 09:45
Downloading will give feed back when i play it

EDIT: Works now , it was pretty cool try getting a more realistic explosion. And make it so when you hit the ground at a high speed you blow up. Other than that its a good game the physics are good and stuff, Keep working on it!

Login to post a reply

Server time is: 2024-11-22 22:37:08
Your offset time is: 2024-11-22 22:37:08