Hi there,
It's been a while since I added anything new to the game engine. (Mainly working on lots of other things). I've now managed to implement the ranged weapon system. In the item generator you can now generate items that have a range and a charge (I.e. ammo) Also items that will "Charge" other items, for example a quiver of arrows will charge a Bow. For those who haven't seen this game engine before, it's based around the classic RPG's of old. The combat it turn based and is currently on a grid. (This will eventually be in 3d when I have had chance to work on that bit).
It also uses a party system so you can roll 6 characters to play with. (The help for the character generator is on the manual page on the main website)
I'll put a few screen shots below to show different sections of the engine so far. There is currently a small adventure included mainly for testing the engine if you wanted to try it out. All bug reports and comments welcome.
Download the 12.5mb file from
http://www.tyranntrpg.org/TyranntInstall.exe
The website for the game engine is:
http://www.tyranntrpg.org/
This is a picture of the new item generator with the ranged weapon additions.
Here is the main game screen where you explore the maze.
And here is the combat screen.
Jas
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"What is this talk of 'release'? Klingons do not'release' software. It escapes leaving a bloody trail of developers and quality assurance people in its wake!"