Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / 3d-modoling class

Author
Message
FINN MAN
22
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 21st Dec 2004 08:40
My teacher is looking at stating a 3d-modoling class, can any of one tell me about a good product for the class room.
dark coder
23
Years of Service
User Offline
Joined: 6th Oct 2002
Location: Japan
Posted: 21st Dec 2004 09:23
http://forum.thegamecreators.com/?m=forum_view&t=25468&b=3
have a read through that, i think a good product a mainly opinion so its best if you decide on how much you want to pay for it, what features you want etc etc, you could just start with using free software and work your way up depending on how sucessfull the classes go.


CrashOV
22
Years of Service
User Offline
Joined: 1st May 2004
Location:
Posted: 21st Dec 2004 10:15
There is a learning version of Maya. I believe that one is free. just FYI
BenDstraw
21
Years of Service
User Offline
Joined: 21st Dec 2004
Location: Arizona
Posted: 21st Dec 2004 10:45
3ds Max is always a good one

¤§Ben§¤

B-L (Black Lab Studio) *Woof* ~ Other Member(s): BL Mason
Clueless
22
Years of Service
User Offline
Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 21st Dec 2004 11:26
Maya and 3DS Max both had really good deals for schools last time I checked, as the previous posts mentioned, Finn Man. I'll put in a plug here for Caligari as well, who make Truespace and Gamespace (I'm a Gamespace owner).

I think Caligari was offering their product for free just to get it into classrooms.

Anyway, I'd encourage you to check all 3 vendors and get the best deal for your school. Good luck!
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 21st Dec 2004 12:01
Depends on what you will be doing with it... each program is quite expensive and tricky to use.
The teacher will need to be able to learn it quick quickly for the task at hand.

Discreet, Avid, and Newtek all offer cheaper Student varations on thier software.

3D Studio Max :: $400-500
Lightwave :: $650
Softimage|XSI :: $495

There are also free variations on a number of tools as well..

Alias Maya Personal Learning Edition
Avid Softimage|XSI Experience
SideFX Houdini

But as I said, each one is quite different and distinct in thier own right. You have to really choose one based on ease of use, and style of learning.

3D Studio Max favours Box Modelling
Maya favours Poly Modelling
Lightwave favours Point / Soft Modelling
Softimage|XSI favours Spline Modelling

Max is a great Technical Tool
Maya is a great Organic Tool
Softimage|XSI is a great Animation Tool

Each have similar learning curves from basic -> advanced use.
with more information could decide which one is right for your tutor.


Gir
23
Years of Service
User Offline
Joined: 17th Mar 2003
Location: Crazy Taco
Posted: 22nd Dec 2004 00:11
If your tutors dont know the program it will be detremental to your learning, trust me. At uni we used 3dsMax, but the tutors knew pretty much bugger all about it, so it turned into a "learn it yourself" kinda thing, where the teachers knew only as much as the students really, which annoyed me.

There was only one tutor who was ok, but he used light wave so it was a bit of a departure for him, anyway i digress.

I like 3dsMax a lot, but then thats all ive ever used

I'm makin' a cake...
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 22nd Dec 2004 00:20
I reckon 3DS Max is the best idea, it's widely used, plenty tutorials, but mainly because GMAX means students can download a neat package to practice in for free.


Van-B


It's c**p being the only coder in the village.
FINN MAN
22
Years of Service
User Offline
Joined: 2nd May 2004
Location:
Posted: 22nd Dec 2004 05:31
well thanks, we are going to learn about making movies with one of them. it will be pretty cool after my teacher get the school to buy us one of them.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 22nd Dec 2004 06:16
If this is more about Movies, then the best options would be Softimage|XSI.
Learning to make objects takes a bit longer than the others, but it has the best and easiest controls for Rendering, Materials and Animation.

With Softimage|XSI Experience, your projects will be watermarked on render and during use; but it is free to use. If he purchases a Foundation version, then you can use that for final rendering as it is the only one which exports compatible files with the full retail version.

The tutorial PDFs that come with it are quite useful too.
I dislike modelling with it, and mapping textures; but it really is one of the best choices.

http://www.softimage.com/Products/EXP/v3/

You may also want your teacher to checkout the special deals, as currently they're offering Softimage|XSI 4.2 Foundation with ATi FireGL T2-128MB for $599.

Remember ALL of these programs will run decently on:

• Intel Pentium® III 1GHz
• 256MB RAM
• 32MB OpenGL® 1.4 / DirectX® 8.1 Compatible Cards
• 700MB Space for application

Now for each workstation, I'd recommend OpenGL cards... NVIDIA GeForce FX 5200 are the best budget cards, you might be able to get some Quadro4 for under $100; but don't count on it.

512MB RAM is really recommended for high-polygon work, while 256MB is adequate; you'd be surprised at the huge difference 256MB more makes.

Movie Rendering, you'll want one of the machines to be pretty powerful. I'd recommend your teacher specially purchase a machine for doing this, the FireGL T2 should be good enough for general stuff if partnered with a powerful Pentium® 4 (2.5GHz+) and 512MB RAM. If possible though I would seriously recommened an NVIDIA QuadroFX 1000 / 2000, for anything remotely reasonable.

Something to remember is that Softimage is pretty awesome rendering wise, as it allows you to pool resources from all machines setup as Render Nodes. So this is something you can explain to your teacher, as when dealing with high-polygon work.. they become extremely demanding.

Another thing to note, is that he may wish to talk in the forums or to some people with a good working knowlage of Softimage|XSI and CGI. As generally you have to learn to export your movies as layers... Main Frame > Background > Particles > Screen Effects.
So say you have some character dancing in the middle of Trefalga Square in the rain, you'd render out the character dancing, then Trefalga, then the Rain, followed by visibility of the scene.

It would then be put back together in something like Adobe Premier Pro. Which allows you to use it as an editor to cut, blend, etc...
I know it all sounds quite complex, but once you understand the principals behind it and ease into it with simple thigns to begin with; then you can move onto more complex things.

Just remember to take everything slow, and remember to play a little to get used to the tools at your disposal. Softimage's tutorial PDFs are some of the best learning documents I've seen for a while.


Login to post a reply

Server time is: 2026-07-14 03:22:09
Your offset time is: 2026-07-14 03:22:09