Quote: "
walaber:
darkmatter models should have come with a .txt file list of all the animations for each model.
"
I don't own any of the DarkMATTER packages (yet) but I noticed
that the "miko" model that come with the dgSDK samples (used in the "camera" demo) has a >anim.txt<. Unfortunately, therein you will find the keyframes only... but dgSDK commands like dbLoopObject need the "real" frame.
Now, how can you "convert" these keyframes into frames?
(so you can use it with dgSDK without to go trough all the frames)
Or do I miss a point?
DaB
[edit]
btw, I have coded a simple viewer where you can go trough the frames.. along with a cameraclass.
PM me if you would like the code.
(I will post the source to the codebase anyway when the cameraclass is a kind of final)
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