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Dark GDK / error LNK2001: unresolved external symbol _CLSID_DxDiagProvider

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Cyan
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location:
Posted: 22nd Dec 2004 19:30
did you know haow resolve this probleme

system.lib(dxdiaginfo.obj) : error LNK2001: unresolved external symbol _CLSID_DxDiagProvider
system.lib(dxdiaginfo.obj) : error LNK2001: unresolved external symbol _IID_IDxDiagProvider
Release/World.exe : fatal error LNK1120: 2 unresolved externals
Error executing link.exe.

World.exe - 3 error(s), 0 warning(s)

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OSX Using Happy Dude
21
Years of Service
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Joined: 21st Aug 2003
Location: At home
Posted: 23rd Dec 2004 02:55 Edited at: 23rd Dec 2004 02:56
I presume your using VS6 - if so, get the DX Extras pack as detailed elsewhere, and make sure the order of the libraries and headers is correct etc etc.

Oh, and make sure you have the DX9.0c DSK installed.

Beware the cat... The alien... The heretic...
Cyan
19
Years of Service
User Offline
Joined: 22nd Dec 2004
Location:
Posted: 23rd Dec 2004 16:26
I ave installed only the diretx 9 sdk update december 2004 and extra pack october 2004.
The linker cannot found the CLSID_DxDiagProvider with this config.
So i ave install the directx sdk october and i ave resolve the probleme.

warning darksdk and directx 9 sdk update (december 2004) does not function.

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DanW
21
Years of Service
User Offline
Joined: 6th Jul 2003
Location: Boston, MA
Posted: 8th Jan 2005 13:38
The solution to this problem is to insert a few lines above the DarkSDK.h include. Like so...

#define INITGUID
#include <dxdiag.h>
#undef INITGUID

#include "DarkSDK.h"

Then is should link just fine with the latest DirectX SDK.
IanM
Retired Moderator
22
Years of Service
User Offline
Joined: 11th Sep 2002
Location: In my moon base
Posted: 8th Jan 2005 21:06
Nice

An alternative to editing the header files is just to add a new .cpp file to your project containing these lines:

#define INITGUID
#include <dxdiag.h>

It works just as well.

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