If anyone's looking at getting BSPs to work in DBPro then I seem to have found a satisfactory tool for the job.
I've been using GtkRadiant for some time now to make Return to Castle Wolfenstein levels and I also co-produced the first RTCW full conversion mod ([url]www.the-wildwest.co.uk[/url]) - just a bit of self-pimping

. I made a simple BSP this morning with Radiant and it loaded perfectly in to DBPro, including all the lightmapping data. This is awesome!
I don't know how DBPro handles BSP data so does anyone know if it takes the data from the BSP to create a (decent)collision hull?
You can pick up GTkradiant here [url]www.qeradiant.com[/url]
I also frequent a forum specifically for helping people create BSP maps and I've set up a DBPro thread there. Thought it may be of help. Go to
http://www.tramdesign.net/cgi-bin/ultimatebb.cgi?category=2 ...and yes you can even edit posts there!!