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3 Dimensional Chat / good character animator and maker

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Message
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 24th Dec 2004 02:08 Edited at: 26th Dec 2004 18:57






Description
fragMOTION is a powerful 3D modeller specifically intended for the creation and animation of characters. fragMOTION is intuitive and easy to use and contains many features that are only found in top of the line modellers. And if that's not enough for you, the event driven scripting system makes it a breeze for you to add your own features.

http://www.fragmosoft.com/

Notable Features
Create user-defined classes with their own appearance, properties, methods and events.
Modify existing classes by adding user-defined properties, methods or events.
Create your own plugins using LUA script or C++.
Customizable user interface allows you to edit the menus and toolbar. You can even create your own menu items or toolbuttons to run user-defined scripts.
Convenient splitter window allows you to customize the layout of your workspace.
Keyboard shortcuts that allow you to use tools without constantly switching modes.
Load and edit multiple animations in the same workspace.
Merge any supported model file and extract only the desired portions of that file.
Paint textures directly on the surface of a model.
No set limit to the number of faces contained in a model.
Create skeletons with up to 254 bones.
New graphical keyframe editor that allows you to copy, paste and delete keyframes with ease.
Animate your character using Inverse Kinematics.
Support for up to 4 weighting values per vertex.
Selective subdivision of faces.
Unwrap arbitrary geometry into a plane and save the image into a texture.
View attached objects such as weapons and equipment using the Attachment Viewer.
Set background images into the viewer as a frame of reference.
Full undo/redo.
And many more...
Supported Model Formats
DirectX (.x)
Quake 2 (.md2)
Half-Life (.mdl)
Half-Life (.smd)
Milkshape3D (.ms3d)
fragMOTION (.arg, .ugh)
More on the way...
System Requirements
Windows 95/98/2000/XP
256 MB RAM
9 MB Disk Space
DirectX 9.0 or OpenGL

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Spline
21
Years of Service
User Offline
Joined: 30th Oct 2004
Location: London U.K
Posted: 24th Dec 2004 05:55
i was using CharacterFX for my amimation, the devoploper dont seam to be around anymore , i hapen to stumble apon this software about a week or so ago, and purchased it stright away i think it has a great future
and be a big rival to milkshape.
The suport for this software is very good and i think that there
are alot of great thing that will hapen to this software to help the people from the Darkbasic comunity.

and the price is very good for the power that it gives
you can see ubove is spec.
if you want animated character this is a great product
big thumb up for Fragmosoft
TEH_CODERER
22
Years of Service
User Offline
Joined: 12th Nov 2003
Location: Right behind you!
Posted: 24th Dec 2004 06:36
That looks pretty cool and reasonably priced. As a bonus it's Christmas and I will have money!

Realms Of Tutopia: Rise Of Evil
http://www.freewebs.com/elbsoftware/index.htm
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 26th Dec 2004 18:59
In future perhaps will support *.DBO format

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Dr Crazy
22
Years of Service
User Offline
Joined: 13th Apr 2004
Location:
Posted: 30th Dec 2004 20:17
How come is it when I load a .x model it loads all squished togethor???

1.9GHZ/Windows XP Home Edition/NVidia GeForce4Ti 4600/128MB RAM/60GB Hardrive
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 2nd Jan 2005 21:48
Please send model hear for test.And from what software is your model?

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 2nd Jan 2005 22:50
I haven't tried the program. How does it work with DarkBasic Pro?

Hats off to them for the price!
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 4th Jan 2005 03:19
I am tested model in format *.X namely worked well

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
steve c
22
Years of Service
User Offline
Joined: 30th Jan 2004
Location: united kingdom
Posted: 4th Jan 2005 06:01
1.fxtc did u make it or just find it
2.i clicked download and i just downloaded it without any prompts to buy or anything does that mean it is free and you only buy it to get more features or does this mean it is a trial version and will run out somtime thanks

current projects
codename : tasgarad
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 4th Jan 2005 21:53
I nodid it,I only find it and test it.That'll support *.DBO size directly for DBP.
Now test Ragdoll Newton physicists with model from FragMotion in DBP it works perfectly

Questions shed costs ask here:
http://www.fragmosoft.com/

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
FXTC
22
Years of Service
User Offline
Joined: 3rd Jul 2004
Location: CzechRepublic
Posted: 4th Jan 2005 22:01
@SAS Elite Pvt Rakosi

I've released a patch that fixes some bugs in the .x and .smd importers. It also contains a partial fix for some near clipping issues with small models. To install it make a backup copy of the following dll's in the fragMOTION/Plugins directory:
FuncView.dll
FileTypeX.dll
FileTypeSMD.dll

then unzip the patch into the fragMOTION/Plugins directory and restart fragMOTION.

Author Dave

http://www.fragmosoft.com/fragMOTION/patches/patch_dec30_04.zip

AMD 2,4 512MB RAM,2x200GB hdd,GforceFX5700GT128MB
Mr Underhill
23
Years of Service
User Offline
Joined: 23rd Apr 2003
Location: The Forgotten Worlds...
Posted: 5th Jan 2005 11:32 Edited at: 5th Jan 2005 11:34
Is it just me, or does that program look alot like Milkshape ?
Coincidence, I guess.

Quote: "A kilobyte is 1024 bytes, not 1028.
I mean.... not.. that i.... new that already.... i figured... maybe... CRUD! IM A NERD! -Ion Stream"

I feel your pain, man. Wait...pain?!

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