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FPSC Classic Product Chat / Teambased Multiplay?

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Major Payn
20
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Joined: 16th Dec 2003
Location: United States of America
Posted: 28th Dec 2004 01:20
Will it be possible at release, or in the near future, to be able to create an FPS that takes advantage of Team based multiplayer over the internet? Something along the lines of Counterstrike maybe? And if so, how hard would it be to add something such as a server browser?

Thanks.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Noah
19
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Joined: 30th Nov 2004
Location:
Posted: 28th Dec 2004 05:44
There's something about this in one of the other forum threads.
Noah
19
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Joined: 30th Nov 2004
Location:
Posted: 28th Dec 2004 05:49
Here:

(located in the thread near the bottom about splitscreen and co-op)

Quote: "Co-op networked multiplayer will be included in future versions, yes"


I think there's also a thread about Deathmatch too somewhere.
Noah
19
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Joined: 30th Nov 2004
Location:
Posted: 28th Dec 2004 05:53
I couldn't find the Deathmatch thread, but I'm pretty sure you can have online deatchmatch and CTF.

PS: sorry about the three posts in a row
Noah
19
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Joined: 30th Nov 2004
Location:
Posted: 28th Dec 2004 05:56
Wait a minute, you were talking about things like team deathmatch through an online server, weren't you?

If online play is supported (I'm pretty sure it will be in some upgrade or the full version) and deathmatch is supported too, then it would be easy to make online deathmatch. With teams, I don't know. I don't know if FPSC will even support teams!

PS: sorry about the 4 posts in a row !
PSS: I haven't been very helpful with these 4 posts either.
Rob K
Retired Moderator
21
Years of Service
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Joined: 10th Sep 2002
Location: Surrey, United Kingdom
Posted: 28th Dec 2004 07:12
In future, please use the Edit link located at the bottom-left hand corner of your post.

I don't even think that Lee knows the answers to the above questions at the moment. Details on multiplayer functionality will be made clear after the Early Adopter release.


BlueGUI:Windows UI Plugin - All the power of the windows interface in your DBPro games.
Noah
19
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Joined: 30th Nov 2004
Location:
Posted: 28th Dec 2004 07:20
Oh sorry RobK I didn't notice that the button/link-type thing was there.

By the way:

This is off topic, but did the TGC staff make the Apollo forum html/javascript/<insert coding language here> ?

And if they didn't, where did the TGC staff get it? Just curious.
Zero Blitzt
20
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Joined: 18th Jan 2004
Location: Different Stages
Posted: 28th Dec 2004 07:28
Quote: "This is off topic, but did the TGC staff make the Apollo forum html/javascript/<insert coding language here> ?

And if they didn't, where did the TGC staff get it? Just curious."


Rich coded it himself, using PHP for the actual website integration, MySQL for the database, and HTML for the actual site


"And C++ has 2 version Microsoft visual C++ and Bordland C++."
Noah
19
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Joined: 30th Nov 2004
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Posted: 28th Dec 2004 07:41 Edited at: 28th Dec 2004 07:43
Wow. I had a feeling it was made by someone within TGC when I couldn't find anything about it on Google. It's really good though. Tell him that. Did he also code the whole TGC site?

How'd you know that, Zero Blitzt?

PS: RobK, I used the EditPost link to make a change
Coldnews
19
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Joined: 16th Nov 2004
Location: Liverpool
Posted: 28th Dec 2004 10:18
God, how I need that EA release. Roll on January...

-------------------------------------
www.ColdNews.co.uk - the worlds first solo band.

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