Okay, you asked for this. Been meaning to post all my work somewhere for a while now.
(Sorry 56k'ers, this may be hard for you.)
First up is my acoders entry. At the time the cartoon shader wasn't working properly for me, and that really killed the look of my game. Really had no desire to finish the project though. Tried to go back to it multiple times, but just decided not to enter the acoders competition.
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Status: Dead
Revival Chance: 25% Media will be re-used for a small cartoony game.
Engine Notes: Was fairly robust, and I had a nice LOD engine that could really put out some good frame rates on most systems with a decent video card.
Other Notes: None
Just a little engine I made ~2 years ago when I first got Dark Basic and was inspired to make something like equillibrium. Nothing special here.
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Status: Dead
Revival Chance: 0%
Engine Notes: Could code a better engine in a few hours now.
Other Notes: None
This project was created very recently. It was a test to see how to export Truespace textures without any fancy uv maps or any of that crud. Was going to make it a tech demo and go all out with unnecessary features, but I don't know if I will.
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Status: Half-alive
Revival Chance: 70%
Engine Notes: Simple fps
Other Notes: Would like to eventually get everything reflecting, shinging, and bumping.
Just a simple thing I did for halloween this year. You fly around as a ghost, and that's about it. Was really a test for me to learn some ai programming(Other ghost is not pictured).
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Status: Dead
Revival Chance: 10% Would be a new project based on the same concept.
Engine Notes: Equililent of sphere on a matrix with ai.
Other Notes: None
This project has died once, was revived, and is now on hold for 5.8. Not much I can say. Until I get those vertex commands(Which should be coming in 5.8, this project is dead)
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Status: Minor priority
Revival Chance: 99% Waiting on U5.8.
Engine Notes: As of now simple, and it even has vertex blending for simple shadings on the walls.
Other Notes: Plannig on implementing csg.
This is just my matrix editor, which is always in w.i.p and r.i.p stages.
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Status: Minor priority
Revival Chance: 99% Waiting on U5.8 and whatever patch brings multi-texture features.
Engine Notes: Exports matrices to .x with vertex colors built in, based on height values.
Other Notes: Planning on implementing an exporter that exports an LOD of each map.(1 which divides the map into segments, and one that strips vertices on the whole map)
Little memory game.
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Status: Done
Revival Chance: 1%
Engine Notes: None
Other Notes: None
Menu, toolbar, and button system. Think BlueGUI, except using only the line, box, and text commands.
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Status: Half-done, and a few bugs
Revival Chance: 15%
Engine Notes: Slow
Other Notes: None
Will probebly finish this pong game, or make another one like it someday. Only difference is this one is online with 3D objects!
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Status: very, very minor priority
Revival Chance: 50%
Engine Notes: None
Other Notes: Records every event that goes on, and puts it in a log.
This is a city building program, but at the core it's a racing program. Might use the engine and tools to end up building two games out of one.
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Status: medium priority
Revival Chance: 80%
Engine Notes: Built in weather system, tunnel system.
Other Notes: None
My first ever program with ai. This was originally for a game creation system about a year ago.
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Status: Dead
Revival Chance: 50% Will probebly take concepts and build a new game.
Engine Notes: None
Other Notes: None
Started this a couple days ago. This is a 2D rpg creation system. Right now it's just a map editor. Probebly like to finish this one up.
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Status: Pending
Revival Chance: 90%
Engine Notes: None
Other Notes: None
First rpg I started working on, 2 years back. Failed miserably, as this was before I knew how to return variables from functions.
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Status: Dead
Revival Chance: 0%
Engine Notes: None
Other Notes: None
A random city generator for a space like game. Makes use of my menu system seen above.
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Status: Dead
Revival Chance:0%
Engine Notes: None
Other Notes: None
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Guess I've been hiding a lot of games in my darkbasic folder then.
Then again, I'm working on about 3-4 projects right now that sit on my desktop(the high priority projects
). Will the list every end?
.
A book? I hate book. Book is stupid.
(Formerly known as Yellow)