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3 Dimensional Chat / modeler looking for extra loot

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Dr Evil
22
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Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 29th Dec 2004 07:52 Edited at: 29th Dec 2004 07:54
hey everybody, if anybody wants to have some models made for their game let me know what you need and we can maybe work out a deal. and i will only charge you for models that you approve. if you want to see examples of my work you can look at http://www.homepage.mac.com/gettarobox
the picture below is an example too.
Vai mamar na pila
21
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Joined: 10th Nov 2004
Location: Behind Your Behind
Posted: 29th Dec 2004 09:59
u earn money modelling ? they pay you to do those models youve shoun ? can u get me a job ?
Dr Evil
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Posted: 29th Dec 2004 10:05
actually i do mostly freelance stuff. i don't have any clients right now so i thought i would see if some people here who are serious about making games would want to invest in some quality models for a low price.i do mostly characters but i haven't updated my website in a while so all the stuff on there is old. i will try to post some of my more recent stuff soon.
Dr Evil
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Posted: 30th Dec 2004 04:19
this is a character i'm working on for a more high poly type of game. maybe a tekken style game w/ only two hipoly modes on screen at once.
Dr Evil
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Posted: 30th Dec 2004 04:21
heres a wire
Vai mamar na pila
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Joined: 10th Nov 2004
Location: Behind Your Behind
Posted: 30th Dec 2004 04:49
its really cool, althoug the texturing doesnt match the model quality thow. but i liek teh mesh!
Dr Evil
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Posted: 30th Dec 2004 06:28
i haven't actually got to the texturing stage. i just threw a procedural on to break up the surface a little. i will uv map it and texture it when i finish it up.
Dr Evil
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Posted: 3rd Jan 2005 12:37
uh i think this is in the wrong board. could someone move it to the team request board?
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 3rd Jan 2005 12:56
I wouldn't put this there unless you want it to be ignored by 90% of the board. Generally most of us just go in there on random chances because of what the board is full of.

I wouldn't mind seeing some of your freelance work, because what you have on your site doesn't appear to reflect the quality of the head model you've been showing off.
It is a bad practise to keep a portfolio so lapse, as if I were a prospective employeer I'd want to see what your capable of right now.

While your modelling style is relatively good, the head does seem a little polygon rich around the facial features, yet bland in other areas. You want to try to keep the flow of the mesh, and make up for any polygon depth loss with the texture and shading.
While a good Bake can help this, never forget that you can always create a basic model then using something like Texporter create a higher polygon one to give your bakes a normalised feel to them..

I wouldn't mind seeing some better peices beside just the head


Dr Evil
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Posted: 3rd Jan 2005 12:59
Raven- look at the other post i have been posting on.
IanG
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 3rd Jan 2005 19:46
the explosions on the example reel (at the start) don't look right, there is no depth to the scene, and even i can tell that it is using max's fire effect found under the astmospherics tab - unless i'm very much mistaken

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Dr Evil
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Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 3rd Jan 2005 20:16
Ian- yes you are mistaken. I made those with lightwaves hypervoxels. as much as i would have liked to make that one more realistic the guy whose movie it is wanted a "cheesy buffy the vampire look" to it. Also the guy only paid me 200 dollars so i didn't feel like putting to much time into it.
IanG
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Posted: 3rd Jan 2005 21:58
Quote: " Ian- yes you are mistaken."

they do look alot like max's fire effect

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Cian Rice
22
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Joined: 8th Jun 2004
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Posted: 3rd Jan 2005 23:17
I suggest you leave right now Dr.Evil, I highly doubt anyone on these boards will pay 200 dollars for a model or two, and also I don't think people would want to do buisness with you, you should put the same effort into all your models regardless of price.

Have a heart and join my message board.And now my messageboards work again!Woot!
Shadow Robert
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Location: Hertfordshire, England
Posted: 4th Jan 2005 01:11
Quote: "Also the guy only paid me 200 dollars so i didn't feel like putting to much time into it."


not to be funny, but $200 is atleast worth a day of work (8hrs)
I know that freelancers get alot more money than I working full-time, seriously though... it only takes like 30minutes to create a nice effect. Hell it would've cost the poor guy less to get a Particle Maker like ParticalFX for $20 and make his own.

This has always been a problem I have had with freelancers, there seems to be little pride in what they're doing.
"It's all about the Benjamin's!" .. sad really.


Dr Evil
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Posted: 4th Jan 2005 04:51 Edited at: 4th Jan 2005 05:24
i just love how people with no clue to the actual situation of certain things like to make assumptions like the ones you guys made (Raven and Anime Blood). When someone gives you two days to make something, you tend to have to make comprimises. If you were to see the full resolution version of the clip you probably would not have been so quick to make the assumptions. Also, as i mentioned previously, the guy wanted it to look cheesy.
By the way, why does everyone have to be so crabby on these forums?
Oh and Anime Blood. Where did I say anything specific to how much i woud charge for models i make for anyone here? I was talking about the clip specifically.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Jan 2005 09:03
Quote: "If you were to see the full resolution version of the clip you probably would not have been so quick to make the assumptions."


Perhaps, but somehow I have a feeling if I knew the whole story I would be thinking the exact same thing.
Actually I'm pretty sure I would, given.. there is just something about the body of work you've chosen to show off and the scale of it, it seems quite rudementary. No offense, but someone who has beeng doing this stuff as long as you have; with that reel being the best you have to offer. Not to mention the Stills you have.

Something just doesn't seem right somewhere.

Anyways my comments were more on what you made, and more to the point your comment about how much it was. A full character including custom animations would take one hell of alot longer than the simple CGI Building Exploding to create; If you feel $200 wasn't enough for 2 days work, then perhaps you are looking in the wrong place. For work, I think that is what is being put across here by the other users who commented.


Dr Evil
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Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 4th Jan 2005 09:22 Edited at: 4th Jan 2005 09:25
Quote: "Perhaps, but somehow I have a feeling if I knew the whole story I would be thinking the exact same thing.
"
i guess since you don't know the whole story your point isn't quite valid. however, i do agree that the body of work on my website is not very good representation of my current skill level.
There was actually more to the explosion than you are probably realising. there were actually about 5 different types of explosion voxel layers, plus the building itself being deconstructed, the debris that you can't see at the low resolution, plus in the final cut (which isn't the version on the site) has a man being blown away from the building, and more that i don't really feel like wasting time mentioning right now. Oh and some people work more than 8 hours a day when they are in a pinch. I spent more like 20 hours on it in the 2 day stretch. So 10 bucks an hour is not that much.
Also, like I said I only charge for work that is approved by the person who is paying.

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