Because it's good, here is a critique of your door:
-Rivets should be made with a texture, not with mesh geometry. They won't be very visible as part of the mesh.
-The center lock piece is great, but other than that, the door is just two sliding blocks. Why not add a third piece on the top, or make the two sides more asymmetrical?
-The door frame is just a few blocks. It should be more interesting than that. Look at some of the doors in Unreal 2 for ideas.
Your work is progressing. Seems like you're at the point now where you can model everything you need, but you need more inspiration to work from. I've noticed in a lot of my own designs, there is something extra you need, where the mesh has a lot of details and flow, but it also all fits together and makes sense.
WindowsXP Media Center Edition, Pentium 4 2.53 GHz CPU, 512 MB of RAM, GEForce4 MX 440
