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3 Dimensional Chat / [LOCKED] FPS Hands (question and possible model request)

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adr
23
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Joined: 21st May 2003
Location: Job Centre
Posted: 4th Jan 2005 23:00 Edited at: 4th Jan 2005 23:00
No I was talking about my hands, but thanks for the kind offer...


If I can't eat it, drink it , **** it or fire it, I'm not interested
MikeK
21
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Location: Apparently
Posted: 5th Jan 2005 06:01
@Raven: You must have a great social life off the computer... Everything somebody says, you have to argue and argue, digging yourself a bigger hole.

Just an observation.

Programmer, AI Designer, Composer
DrakeX
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Posted: 5th Jan 2005 09:30
"how do you find time to post your rather epically proportioned responses?"

but remember, raven types at more than 200 WPM. so a three page post? no problem, knock it out in a couple minutes.

raven, spouting off info without showing any proof of your own professionalism is like posting a model without the wires. no one is going to believe that you know anything about it.

"when it's done" means "we have no idea, we forgot to do that; we were hoping you would all forget we promised <insert exotic promise here>"
Manic
23
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Location: Completely off my face...
Posted: 5th Jan 2005 17:26
oh yeah, i forgot about his herculean typing ability. I think my keyboard would jam if i went at that speed.

Maybe raven uses two, that he's had especially wired together, by his friends at nasa, that also built his PC, which is fueled by the souls of the damned.

...maybe

I don't have a sig, live with it.
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jan 2005 02:29
Quote: "How can you possibly be a new media artist, without using the internet."


Freelance Jobs :: http://www.AWN.com
Full-Time Jobs :: Require Demo-Reels on either NTSC VHS, or DVD. Usually when posting these it is customary to send your Resume and Cover-Letter at the same time.

I prefer working full-time. Considering my 'Internet-Savviness', an online portfolio is *NOT* a good idea. Do you know how long I've been without a website? I have the space, and the domain, but I've not had a website in almost 5years!
Had basic designs, that got some feedback on, but never finished any because I hit a wall and get too frustrated to finish.

Before you say 'well why don't you get someone to make it for you', why spend out a good £100-200 for a professional to make me a site that quite frankly, I've done alright without?

If employeers need to get ahold of me, then all they need is an email address.. as the only way to have found out about me is word of mouth from other companies that seems to be passed on with my phone numbers, so again why do I need the internet?

Quote: "The one way to definitly show that you know what you're on about, is to show you're a credible source, and in order to do that, you need to show that you've done stuff, not that you can talk."


Sure that makes sense. But then it all depends on what people are willing to believe.. Legally speaking, professional work I do is not allowed to be shown without permission, and without a site to show it on. Well then I'd be showing it off the hell of it.

I noticed alot of people seem to believe that I'm some 'bragger' about the work I've done, but if that was the case, then surely each time I completed a model or such... I'd be sitting here flooding the forum so damn proud of my latest work, and egging on other people that they can't do better.

Fact is I don't care for acclaim, never have and probably never will. All I care about here is helping someone, but as usual that has turned into something else. No one except the person who originally had a problem with what I had to say stepped in and said I was wrong, instead you see that people are attacking me for my 'resputation' and what they believe I should and shouldn't do around here.

I have work on here, or maybe I don't.. Don't remember if I've taken the images down or not. Some might be hosted by Lycos, some might be hosted by 1and1. I really don't know, and honestly don't care. I've done quite a bit of modelling and shown it off around this forum, particularly when the forum was new and people wanted some more stuff shown off. In order to get the ball rolling.

I mean you look above at what Alec says, and well:
Unfinished WIPs, he could be refering to as simply un-textured models couldn't he.. in his eyes they might be unfinished. But I never learnt to use Photoshop until basically I came onto this forum, I was modeller / level designer / CGI Artist prior.
As a modeller I had a pixel pusher assigned to me, as a level designer that was taken care of with in-house editors, as a CGI Artist then I was using Materials that would be place holders again for someone else.

So what was 'unfinished' in his eyes, might've been complete work.#
Also on the weirdos bringing up something I've said once against quoted incorrectly; What I said in the original post was that I know someone who was capable of 200wpm, I said I could do aroun d 160wpm.. they then tried to attack me because I couldn't spell correctly, and I had to explain I can't do 160wpm without errors.

Yet is nice to see the art of mis-quotation is still alive and well in the sheep.


newbi 2 basic
23
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Joined: 20th Apr 2003
Location: Inverness, Scotland
Posted: 6th Jan 2005 02:30 Edited at: 6th Jan 2005 02:35
isnt it like 60000000000Ghz in speed?


raven you said up there somewhere that freelance people were "noobs" and know nothing and cant work with people etc etc...

You have taken alot of jobs with diffrent companies you seem to work for one company leave and move onto the next... thus is sort of what they call freelance.....

even if its not why do you keep changing jobs? if your doing good in one company why move to the next company? why not find a real 9 - 5 job that you can hold down for more that a couple of months


just cause someone is freelance doesnt mean they dont know anything... They could be very talented people they just dont want the hassle of working for one compnay 9 -5... maybe they want flexable hours where they can sleep in work with diffrent people and build up alot of experiance dealing with hundreds of people.... instead of just a few....

Why attack people that do freelance i really dont think freelance would be for people that dont get along with other people you see cause they have to work with alot more people that someone working for one company.

http://www.counterfeitcriminal.co.uk <--- Sons Of Angels Supports the fridge project.... Do you?
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jan 2005 02:33
you mean the Combined 12GHz System? that every *KEEPS* mis-quoting to be a 12GHz Single CPU system, simply because they don't believe I could have a Quad Opteron System.

What pisses me off more about that is in IRC, Eddie turned around to everyone and quite out-rightly said the exact same thing; The guys in the room turned around and said 'heh, cool' ... but me NO you need proof.

Sorry, but people want proof then it should be asked of EVERYONE, not just people you don't like.


newbi 2 basic
23
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Location: Inverness, Scotland
Posted: 6th Jan 2005 02:37
sorry i was being sarcastic. I know you can have a combined 12Ghz system i just dont see what you would do with it if its not in some datacenter or something

http://www.counterfeitcriminal.co.uk <--- Sons Of Angels Supports the fridge project.... Do you?
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jan 2005 03:28
I was using it as a rendering station, because I don't understand how to setup a server machine.
I know how a standard desktop in a box system works, but never touched server stations with blades before. Simplist solution from my point of view was to create a Desktop system that had enough power to mimic a RenderFarm.

Bought the hardware, put Unix on it, and setup Maya to only access it when I needed rendering done. In this way I basically had the full processing power at my disposal.
Beat my desktop system of the time that was a mere AthlonXP 2000+ w/512MB PC2100 w/Quadro4 940GL

Considering what I was doing for a job at the time was CGI, it enabled me to not only do some freelance work (and render within a day rather than a week), or not need to go into work.. simply turn on the T1 linkup they provided for me and render stuff directly across the link. That way I could go out, have a truely awesome night and no one would be the wiser
It also allowed me to start work for several locations, so if they shipped me off to Torrento(sp?) or Redmond, VA.. Then when I showed up, a rendering cycle would be done and I'd basically loose no time. Allowed me to do alot of projects alot quicker than anticipated while still being around to provide support for other projects where needed.

Some might've seen it as an ultimate gaming machine, but I just saw it as a very very valuable tool for work. Made back what I spent on it within 2months so more than paid for itself I think.


AlecM
23
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Joined: 26th Aug 2002
Location: Concord, MA
Posted: 6th Jan 2005 04:31
Oh, this is so much fun.

Raven, your so full of [exploitive deleted] and everyone who has been around knows it. I have watched you BS people for about 5 years now. It's quite funny.

Hopefully we can keep this thread going for another couple of pages.

Dr Evil
22
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Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 6th Jan 2005 05:31
here, let give you a hand in keeping this going. i re-UVed the hand so it will work with the earlier posted texture. sorry the thumbnail isn't painted on yet.
Shadow Robert
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 6th Jan 2005 06:47
Quote: "even if its not why do you keep changing jobs? if your doing good in one company why move to the next company? why not find a real 9 - 5 job that you can hold down for more that a couple of months"


Many reasons behind this. Often project related, in most contracts your not assigned to a company for a set amount of time; but rather as long as a project lasts. As such as an artist I can choose to stay on for another project, or seek another company.
It really isn't that uncommon for companies to switch employees on a regular basis, simply because if you keep doing the same thing it can often get quite boring, particularly if your working on franchise games. The pressure is high, as fans of the series want everything under the sun in it.. your working on an already established title which means you have little room for deviation.
Sometimes you just don't like the jerk who is telling you what to do, while professional speaking you put your head down and get on with things, sometimes you thank god that you don't *have* to work with that guy ever again.

This is actually why I can see myself not only becomming a full-time member but actually staying where I'm working now.

Each of the companies I've been at so far, I've started on one project and found I've been transfered to a game series I really don't want to have anything to do with. While the pay was the best at EA, because of what I worked as.. I never got to actually be part of anything. What good is a few thousand a week take home, if your never credited for anything, or if your on a project just long enough to learn peoples names and then off to something else?

With Vivendi, I was also working under similar circumstances.. As I started off at one company and they decided that they wanted my talents to goto work in an undisclosed title. So they upped and moved me 200-odd miles north and place me in-charge of CGI for a game that quite frankly I hate with every fiber of my being.
What was worse about that post was the guy I replace, kept throwing it in my face that 'oh he had a degree from Ringling' and 'I can't possibly understand the mechanics of CGI given all my experience comes from within the industry'.

This is something constantly thrown in my face, not just my age, but also the fact that I do not have *any* qualifications in this field. Non-what-so-ever. He could never admit that someone who hasn't paid several hundred dollars for an education, could ever actually have the talent to do the job. You know what it's like working with people like that?
Constantly being told your an idiot by someone who believes he is better than you? So far, the only job I'd ever liked, was the one I had while working in Derby for a relatively small company.
I liked it because, the guy there who encouraged my talent was always so damn nice. I liked it because the entire team felt like they were working towards something, always asking opinions, never stifling any ideas. When I left that company, I was quite upset. Possibly more-so because I didn't just loose the job, but I lost this country.. when your marred with the brush of breaking contractual rights, companies in the UK turn thier backs on you. No matter how hard I tried to prove myself the only companies I found willing to take me were big companies in the states.

Small companies require god knows how many years with experience in the field doing such'n'such. Talent is overlooked for people with degrees. I'm quite bitter about that to say the least.

but now.. i'm back in the UK and i have a temporary contract with a company who was willing to give me a chance here. once again i feel at home, the people there are just so friendly, they value opinions. the games are not being created in order to make a profit, but to make something fun. i've missed that. i've missed feeling like i was part of the team rather than just 'that english upstart'. i've missed feeling like my opinions and my thoughts on something matter. possibly most of all, i've missed working on a game that i love inside-and-out, a title that i want to put my all into rather than something that fits in with the rest of the teams work, and where i got home when i'm suppose to.

Quote: "just cause someone is freelance doesnt mean they dont know anything... They could be very talented people they just dont want the hassle of working for one compnay 9 -5... maybe they want flexable hours where they can sleep in work with diffrent people and build up alot of experiance dealing with hundreds of people.... instead of just a few.... "


No, I know there are some very talent people out there. Talent isn't part of the problem I have with freelancers, it's the attitude. They are far more money orientated, caring more for what they pocket than the end result. While this is true that isn't how all of them work, it is how a majority of them do.
They all end up showing thier true nature. I keep getting told by alot of people 'But you freelance too on occasions, doesn't that mean you hate yourself?', thing is though I charge exactly what I'd earn normally. I've never complained about a job, and I'll provide a service that is upto a given standard I'll accept myself else I knock money off.
I don't believe money should be the goal, really it's just a requirement to make rent. I'd do this stuff for free if I could, this is why I often lend my services to the guys and gals around here for free.

Quote: "Why attack people that do freelance i really dont think freelance would be for people that dont get along with other people you see cause they have to work with alot more people that someone working for one company."


There is no mandate when working for a company that you have to be socialable... Freelancers generally tend to be people who want more money than those who work full-time, it is almost as simple as that most of the time.

The price you pay for freelancing is you are almost never credited for your work, compensated but never credited. Same as not being 'directly' on the development team... quite sad really.


empty
23
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Joined: 26th Aug 2002
Location: 3 boats down from the candy
Posted: 6th Jan 2005 07:15 Edited at: 6th Jan 2005 07:16
Quote: "Each of the companies I've been at so far, I've started on one project and found I've been transfered to a game series I really don't want to have anything to do with. While the pay was the best at EA, because of what I worked as.. I never got to actually be part of anything. What good is a few thousand a week take home, if your never credited for anything, or if your on a project just long enough to learn peoples names and then off to something else?"

Oh well, I knew that this EA stuff would come...
Sooooo, why again weren't you credited for C&C Generals? Didn't you say you will be credited but with a different name? Didn't you insist that you worked at Westwood on Generals, until we pointed out that it was developed by EA Pacific (as they bought them out)?

Quote: "What good is a few thousand a week take home, if your never credited for anything,"

Credits don't buy you food or pay the rent.

Quote: "but now.. i'm back in the UK and i have a temporary contract with a company"

Yeah, I read that already in one of your posts (oh and by the way "not just and added as 'additional support'" when was that again?). So we'll see your name in the credits of a game by this company? Yeah sure! Hmmm, Perfect Dark... that rings a bell, Perfect Dark in DarkBasic... ah memories.


Play Nice! Play Basic! Version 1.06
Sol462
21
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Location: playing with the spazookeedoo
Posted: 6th Jan 2005 07:24
not meaning to bash anyone here, as i certainly dont want to get cuaght in this, but how many posts in this thread are about fps hands?

coffee + monkeys + creativity = games
Operation Pineapple - Multiplayer FPS WIP
Hawkeye
22
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Location: SC, USA
Posted: 6th Jan 2005 09:24
About 5 or 6, I think

I must say, "I haven't been this enterained since granny cought her tail in the wringer"*

*garfield

"
"Timesoft: Your wife is death. HOW?!! No idea. But it is murder! REVENGE!"
AlecM
23
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Location: Concord, MA
Posted: 6th Jan 2005 10:22
raven, this is so much fun. I hope you know that we catalog everything stupid you say(well, not everything).

Manic
23
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Location: Completely off my face...
Posted: 6th Jan 2005 18:41
yeah, there's not enough time in the world to catalogue everything

did you know that i'm a professional aswell, Raven? I've worked for Core (i'm guessing thats the company you mean in Derby) and EA, as well as doing a bit of freelancing for Sega and Ubisoft.

the money's good, and i work remotely much of the time, although i run up some rather epic phone bills! I'm sure you know what i mean!


Manic

I don't have a sig, live with it.
Crappy Coder V2
21
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Posted: 6th Jan 2005 23:35 Edited at: 6th Jan 2005 23:35
Raven: so errr you must be 20+ by now and you balls still havnt dropped? Your like all the lame children who start school and want to fit in with the cool people and have to lie and make up fancy stories to get them to like you, when really all you have to do is be yourself and get on with whatever you want to do. Touble is, people can see through your lies and stories, and everyone knows that all your fancy jobs are complete bs, hell my granny single handedly programmed the whole of the engine used for WoW and my uncle created 90% of the game media.... and in their spare time they managed to fit in 6 months of nucleur emmisions testing for nasa..... seriously grow up and for once post something that isnt complete bs!

might wanna show you portfolio off cos at the moment 95% of people on this forum and llrgt think you are a complete joke.

All i have seen from you in 3 years is some fairly average - poor car models and some very unfinished wips.... and i have been around almost as long as db itself!!
Van B
Moderator
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Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 7th Jan 2005 16:32
Quote: "not meaning to bash anyone here, as i certainly dont want to get cuaght in this, but how many posts in this thread are about fps hands?"


I completely agree Haxorphreak - so I'm locking it to save the originator from wasting anymore time on it.

I'm gonna try and frequent this part of the board and delete more off-topic posts and flames, because this helps no one.


Van-B


It's c**p being the only coder in the village.

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