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FPSC Classic Product Chat / Multiplayer Modes

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Noah
19
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Joined: 30th Nov 2004
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Posted: 30th Dec 2004 22:37 Edited at: 30th Dec 2004 22:46
What types of multiplayer will FPSC support? I'm really just wondering about the ones listed below:

(non-online)
1.Deathmatch

2.Capture the Flag
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(online)
3.Deathmatch With a lot of people.

4.Capture the Flag

5.Tournament-type-thing People face each other (one-on-one) and the loser of each small battle gets eliminated. Then the winners face each other one-on-one and the loser is eliminated, etc.

6.Team Deathmatch

7.Team CTF Like capture the flag, but you have teammates and you can pass the flag to each other.

8."Leader" type-thing One person is the "leader" everyone has to kill him. He respawns (like everyone does) and the last person to kill him becomes the leader. The leader has to avoid being killed for as long as he can to get points (he can do that by killing them), and other people get points for killing the leader. You lose points for killing people who aren't the leader. The game is timed, and at the end the person with the most points wins.

I know most of this is wishful thinking. By the way, can you make your own multiplayer modes by using a (probably long/complicated) script of your own?
FINN MAN
19
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Joined: 2nd May 2004
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Posted: 30th Dec 2004 23:05
read the other post i think some one eles ask this before
Noah
19
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Joined: 30th Nov 2004
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Posted: 30th Dec 2004 23:25
I looked already they only asked part of what I asked and it wasn't very clear.
FINN MAN
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Posted: 31st Dec 2004 05:57
Ok, well I do know that multiplayer will not be on the firs version but will be available later. And that all the multiplier will have to be over a WAN or LAN not on the same computer. And do not expect to make game like Counter strike, it will probably be basic small multiplayer games. I do not know about the rest.
Noah
19
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Joined: 30th Nov 2004
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Posted: 1st Jan 2005 01:15
Thanks.
Anime civil
20
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 4th Jan 2005 06:41
You will not be able to make games too big over multiplayer as they will lag on most computers, especially if it's a REALLY BIG GAME.

Animecivil
Noah
19
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Joined: 30th Nov 2004
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Posted: 4th Jan 2005 08:21
I know that.
Anime civil
20
Years of Service
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Joined: 15th Dec 2003
Location: Europe as of 2006
Posted: 4th Jan 2005 11:23
there you go, you answered your own question ...kind of

Animecivil

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