Yeah I guessed he'd start with no weapon
the restricted movement is a GOOD thing, it stops you getting lost or having to put unconvincing walls everywhere to stop people going where they aren't sposed to. RPGs need to have some form of linear structure, just so long as you can do things in the order you think of them the game will still flow
I noticed a spelling mistake
"Yes I saw 3 other things falling down beond the mountains." should be:
"Yes I saw 3 other things falling down beyond the mountains."
With the whole speech thing I didn't just mean the blacksmith; for example the first guy you talk to, the conversation goes;
Him: Welcome to Faraway Town Stranger.
You: Thanks I'm looking for some weapons, do you know where I can find some?
Him: Sure we have a blacksmith in town, I'm sure you can find him.
Which is fine, but if you talk to him a second time, he should just say "We have a blacksmith in town, I'm sure you can find him."
The guy on the hill says;
Him: I saw you fall from the sky!
You: Did you see something else fall from the sky?
Him: Yes I saw 3 other things falling down beyond the mountains.
However, the second time you talk to him, he should just say
"I saw 3 other things falling down beyond the mountains."
This is fairly standard RPG practice, as it gives a clearer direction of what you're supposed to do, and deosn't annoy you with too much repetition.
Actually increasing the ambient to 70 on my GF2 card gives the same ammount of shadowing to a sphere primative as 20 on my GF4! It seems to vary. I would recommend staying away from the GAMMA command as it seems to freeze some people's (not my) PCs
I think the view is fine, infact it works really well
Like I said already, this is great! Keep up the good work