Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / jasmaria

Author
Message
Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 1st Jan 2005 23:11
this is a clone of jasmine from aladdin, took me about 2 horus to make, pretty low poly but overall i got a nice effect. I made t for my pirate game and for a girl in sydney who it's named after, so without further ado i bring you, JASMARIA!




personally im astounded at my hair capability, it worked otu exactly how i wanted it to and i didnt fiddle round for ages on it.

Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 1st Jan 2005 23:59
and another for my pirate game, this one of another shiela i know, kindacame out like meg griffin from family guy.



Major Payn
22
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 2nd Jan 2005 00:10
Are you using DBC? Is that why the libs are not connected? Because if you are using DBP I would suggest connecting all the limbs with polys, it makes the model look alot smoother, but its pretty good work.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 2nd Jan 2005 00:22
thanks, im nto using dbc, not even using dbp but yeah the arms are connected via polys, the legs are just smushed up into the waist. the boobs are also connected, and the toush is pretty awesome

The Samurai
21
Years of Service
User Offline
Joined: 28th Jul 2004
Location: San Angelo, Tx
Posted: 2nd Jan 2005 14:36
is it me or have you never studied the women body? do you have a wife or a gf? if so look at her and observer how the curves on the body is set up.

Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 2nd Jan 2005 16:31
celsius im not an artist, and im pretty poor at modelling, the lack of definition on my model is because im not that great at modelling, not because i dont know what a girl looks like. I'm not trying to make a full fleged high poly model, im going for low poly models that look feminine, and this was made in two hours.

Guyon
23
Years of Service
User Offline
Joined: 6th Jun 2003
Location: United States
Posted: 3rd Jan 2005 01:51
Celsius Zero,
Everyone know what people look like, very few can model one accurately. How many cartoons have you watched that the people hardly resemble a human at all? Bart Simpson?

To me jasmine looks like a very stylized figure that could be perfect for his game. Keep at it robx you are doing fine. Though the striped shirt guy could use some work. I would stay away from photos for faces, as people then think the figure should be more realistic instead of cartoon.
Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 09:52
yeah i dont think i will use that one. tnx for the comment

Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 10:54
and another animated model for my pirate game this time.

the tail swims about

Major Payn
22
Years of Service
User Offline
Joined: 16th Dec 2003
Location: United States of America
Posted: 3rd Jan 2005 11:46
That shark looks cool, however make sure you delete the faces on the other side of those eyeballs to lower polycount.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 11:50
i'll lower your poly count!

Dr Evil
22
Years of Service
User Offline
Joined: 3rd Nov 2003
Location: Evil Lair
Posted: 3rd Jan 2005 12:31
heh heh the Jasmine looks pretty good. i would recommend not having individual fingers (make it more like mittens), if you want a low poly count. just make it look like fingers in the texture so you won't suffer the linked sausage finger syndrome.
Wiggett
23
Years of Service
User Offline
Joined: 31st May 2003
Location: Australia
Posted: 3rd Jan 2005 17:15
nah some of the actions the model will be doin wil require multiple fingers moving differently from the rest

Login to post a reply

Server time is: 2026-07-11 12:59:57
Your offset time is: 2026-07-11 12:59:57