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3 Dimensional Chat / DoGA L3

Author
Message
Squall alias Leon
22
Years of Service
User Offline
Joined: 31st Jul 2003
Location: United Kingdom
Posted: 2nd Jan 2005 04:23
I have a problem whenever I try to export my highly detailed models to Dirext X format. I want to export them with textures and if possible, actions, BUT I can't even get a decent model! Half of it is missing always. My models are higly detailed I have an example of one attached to view to show the detail levels.

I really need these exporting into Direct X format but I can't. I need help!
French gui
22
Years of Service
User Offline
Joined: 11th May 2004
Location: France
Posted: 2nd Jan 2005 05:46 Edited at: 3rd Jan 2005 04:12
Ask this in the 3D forum or you will be flamed (there's a lot of dragons wandering here...)

I use DOGA l3 a lot and the x exporting works very well (?). But for animations unfortunately, it doesn't works...


[edit] [b]***moved...thanks mods!***

Sorry for my English...
zircher
23
Years of Service
User Offline
Joined: 27th Dec 2002
Location: Oklahoma
Posted: 3rd Jan 2005 02:57
French gui is right about the animation export. The DoGA series uses an external keyframe animation system and not .X internally. You'll need to export the .X file and use some other tool to finish the job and make a game model.

When DoGA exports to .X, it will dump all the texture images used into the same directory as the .X model.

I'm something of a volunteer DoGA troubleshooter, the "Half of it is missing always." comment has me curiosity going. I wonder if you're using negatively scaled parts and they are appearing as inverted geometry. I'd like to see the .X file or perhaps the orginal DoGA file, if you want me to help.
--
TAZ

"Do you think it is wise to provoke him?" "It's what I do." -- Stargate SG-1

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