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3 Dimensional Chat / Lightmapping in 3ds max

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Calevra
22
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Joined: 9th Mar 2004
Location: Netherlands
Posted: 2nd Jan 2005 23:59 Edited at: 3rd Jan 2005 00:00
Hey!
I saw the posts of QuothTheRaven about lightmapping problems in dbpro and 3ds max.And exeat had also a couple of techniques.
you do it with 2 files?
The way i do it,i only use one object and only one texture file.
My question is why do you do it the other way?For the ones who dont know how i do it..i wrote a little tutorial(beware of my bad english).
anyway this is how my level looks and its texture file.(lightmap+textures in one)
IanG
21
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 3rd Jan 2005 01:25
nice little tutorial - tip don't use pdfs, there a right pain use rtfs instead

what version of max did you use, 6?

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Calevra
22
Years of Service
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Joined: 9th Mar 2004
Location: Netherlands
Posted: 3rd Jan 2005 02:12
Ok here is the RTF for the ones who need it.
and yes ive used 3d studio max 6
The Wendigo
23
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Joined: 13th Sep 2002
Location: A hole near the base of a tree in the US
Posted: 3rd Jan 2005 10:10
One reason people don't like doing it this way (although, you are right it does work well this way) is because with texture baking, you end up with a bunch of different textures with light mapping burnt onto them. Assuming you only want lightmaps at 512x512 for an entire scene and would also like 512x512 images for your textures (say you have 2 textures you use repetedly). Now if you have a cube world of, say, 80 polys, you would have 40 textures with the baking method (2 polies per side) at 512x512, where as, you would only have, probably, 3 with the other method at 512x512. Since Dark Basic has a hard time with multiple UV's it is still understandable why baking is a way to go even though it takes more memory to do, because you do generally end up with 2x as many polies in dark basic without baking (which upsets the video card). I'm not condemning (Gee i hope i spelled that right )your method, but instead contrasting the two. Both have the strengths and weaknesses!


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