Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / Need some help "thinking in 3D"

Author
Message
Arkheii
23
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 3rd Jan 2005 20:30
The only time I ever pull off any model is when I'm following a tutorial There's a wip Honda Civic model in my deviantart account, which was done by following the Nissan tutorial in the LW site, I only used a different car because I thought that by making it more difficult (by having little room to exactly follow the tutorial) I would learn better. Now that I've submitted my computer project, I've been wanting to get back where I left off in LW.

Unfortunately, I have no idea how to go about modeling. I can't visualize meshes like others can. Any advice on how to 'think' 3D?


I spelled "disappointment" wrong. Pahintulutan ang di-inaasahang nakakahiyang pagkakamaling dulot ng kamangmangan. Have at you.
Shadow Robert
23
Years of Service
User Offline
Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 4th Jan 2005 01:14
Depends what your modelling style is really. Usually I work to a sketch and cage the idea, but there are a number of occasions recently where I'll have a general sketch and simply create something from a box making the shape.

I'm a great believer in 'Simple is always the best way forward'.. this is very true when thinking about 3D work as well.
Rather than looking at a project or task in the most complex mannor believing you have to have the mesh spot on to begin with, it really pays to simple make a model that 'outlines' your idea, then you can expand from there.


DeHonCha
21
Years of Service
User Offline
Joined: 2nd Dec 2004
Location: A world of my own...
Posted: 4th Jan 2005 18:39
wot i do is close my eyes and focus on the model i want (like i'm seeing it in the darkness). imagine each detail (the eyes, ears, nose, mouth etc...) and you'll get there

just remember - never get urself down

For when they said I couldn't, I did...
Van B
Moderator
23
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 4th Jan 2005 18:50
Practice on paper.

Draw something, anything, or take a photo - then on paper, try and draw it from the top, the side, and the front. By practicing this, you learn to visualise 3D stuff a lot better. I'd also suggest downloading the Rhino3D demo and playing with that - NURBS are like more complex polygons, really it's like virtual clay, and it's a good way to satisfy your mind about what's happening in 3D because it's more like a real object than a mesh is (really a mesh is more like a paper shell compared to a NURB).


Van-B


It's c**p being the only coder in the village.
Arkheii
23
Years of Service
User Offline
Joined: 15th Jun 2003
Location: QC, Philippines
Posted: 4th Jan 2005 19:03
Dunno about my style, my first modeling app was Milkshape, so I got used to plotting vertices and forming polygons individually from them. I never got the hang of box modeling since I can't figure out how people decide on the number of segments they divide the box into, etc.

I guess I need to practice with Lightwave without looking at tutorials. Thanks!


I spelled "disappointment" wrong. Pahintulutan ang di-inaasahang nakakahiyang pagkakamaling dulot ng kamangmangan. Have at you.

Login to post a reply

Server time is: 2026-07-10 16:49:35
Your offset time is: 2026-07-10 16:49:35