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Dark GDK / VB Question

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G Man
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Posted: 4th Jan 2005 02:18
Does DGSDK include the type libraries so it can be used with VB?

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Dragonslayer
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Posted: 4th Jan 2005 02:23
No its c++
G Man
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Posted: 4th Jan 2005 05:37
How is it instituted? COM objects, DLL's...???

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Posted: 4th Jan 2005 05:45
VB can only really accept COM DLL's. DarkSDK isn't a COM DLL.

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G Man
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Posted: 4th Jan 2005 05:48
Are you assuming that? I can certainly access DLLs that are not COM DLL's... So what sort of DLL's are these?

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Posted: 4th Jan 2005 05:55 Edited at: 4th Jan 2005 05:58
Its possible thats wrong - I dont really use VB6 (I've only ever imported COM DLL's into it) - however, its doubtful that VB6 can use the DarkSDK anyway, simply because it was designed to be used in C.

Cattlerustler would like a VB.Net version (which is as close to what you want as you'll get) - however, its unknown whether it happen anytime soon.

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IanM
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Posted: 4th Jan 2005 20:54
The DarkSDK is not contained in DLLs of any type. It uses .LIB files (static libraries) which are combined with your application at compile-time and are made a part of the .EXE you create.

It cannot be used with VB.

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blanky
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Posted: 5th Jan 2005 00:12
However, someone could make a standard DLL wrapper in C++ (just turn it into a normal C DLL, VB can access it through Declare statements)

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G Man
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Posted: 5th Jan 2005 02:44
Yous see that is what I was getting at. I believe since TGC brought out DarkBasic, that continuing the trend of BASIC language support would be in their best interests. Creating such a wrapper would in fact, increase the utility of the product beyond applications written in VB as well and could potentially dramatically increase their market share.

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MiR
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Posted: 5th Jan 2005 02:51
Umm. They didn´t get bought out. They changed thier name to TGC. I do agree that they should support VB.NET and C# though. The usergroup would be massive.


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G Man
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Posted: 5th Jan 2005 03:25
Um, isn't that what I said? I didn't say anything about them being bought out. I think that VB6.0 Support would be useful too. I have VB.NET, but it's not as widely used or owned as VB6.0 and won't be for some time. Mainly because of the cost.

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MiR
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Posted: 5th Jan 2005 05:17 Edited at: 5th Jan 2005 05:21
Quote: "I believe since TGC brought out DarkBasic"

Didn´t you? Then what did you mean with that sentance? My english is worse than I thought.


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TDBoy
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Posted: 5th Jan 2005 06:48 Edited at: 5th Jan 2005 06:51
He said b-(r)-o-u-g-h-t (with an R) out, not bought out. =]

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MiR
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Posted: 5th Jan 2005 07:00 Edited at: 5th Jan 2005 07:02
Ah. Now I understand. Brought as is the verb to bring not to buy. Sorry about that. I never know when to put the r only that one of the two words has one and the other one doesn´t.


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TDBoy
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Posted: 5th Jan 2005 10:22
No worries pal, we're all friends around these parts =]

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IanM
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Posted: 5th Jan 2005 20:30
Quote: "However, someone could make a standard DLL wrapper in C++ "


The EULA specifically prohibits this, so the only people who would legally be able to do it are TGC.

Please bear in mind that TGC cannot possibly support every language available, so even if it is possible for them to provide a VB-enabled version, they may not. The same goes with .NET

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Class I Coder
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Posted: 6th Jan 2005 08:40
As an aside, I've just reread the EULA. If I read it to the letter, para 1.4 would forbid me from incorporating LUA into a game as this would allow someone to mod it - the key to a successful game. Erm...?
Lost in Thought
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Posted: 7th Jan 2005 15:16
Yeah the EULA seems very restrictive for its purpose

G Man
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Posted: 7th Jan 2005 15:26
That's the only reason why I haven't dropped the coin to buy it.

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tnomad
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Posted: 17th Jan 2005 10:28
I would be interested to know why the decision was made to make the SDK a link library instead of a COM DLL. I know the library is faster but for the benefits of being easier to compile for and that it would work with other languages it would have seemed the more sensible choice.

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