Yeah, I am not confused.. well, maybe a little bit but not because of coding related stuff
It helps me immensely when I can include dgSDK objects direct into my engine classes.
(without to need to use the dgSDK ID's)
I am coding with OO techniques, but I find it annoying to include the dgSDK "ObjectID" as membervariable to my classes.
I would really like to embed them directly into my classes. (or pointer respectively)
(and I think its faster to use a direct pointer and not an ID which the dgSDK function has to look up first.)
Regards,
Smithy
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PS:
Want to use it this way:
as Memberobjects:
i.e. sObject* pObj;
Using dgSDK Functions as member functions:
i.e. pObject->RotateObjectZ ( ... );
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