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3 Dimensional Chat / Easiest modeler

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D Loc
21
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Joined: 4th Jan 2005
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Posted: 4th Jan 2005 23:26
What modeling program is easiest for me to learn modeling characters? My friend let me borrow his 3d Studio Max 4, but I was no good with that.

Co-Owner of E-Force Games
Preston C
23
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Joined: 16th May 2003
Location: Penn State University Park
Posted: 5th Jan 2005 04:50
The easiest modeller for you to learn how to model anything is up to you. Go try out a few free ones, or shop around.

My personal favorite is Wings3D:
http://www.wings3d.com

Cheers,
Preston

Intel Celeron 1.3 Ghrz | 512 MB Ram | NVIDIA GeForce FX 5200 128MB
MSVC++ .Net 2003 | Wings3D | CharacterFX | Gimp v2.0
Prayne de crabug ahm rinedere be-yogt iglo kes gron
D Loc
21
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Posted: 5th Jan 2005 05:55
ok thanks, I'll some of them

Co-Owner of E-Force Games
John H
Retired Moderator
23
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 6th Jan 2005 09:06
Quote: "Easiest modeler"


There isnt one. Read what Preston said. Nothing is 'The Easiest' Difficulty is a personal judgement that cannot apply to everyone


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DaedalusX
22
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Joined: 10th Mar 2004
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Posted: 9th Jan 2005 07:44
i use 3ds max 7 and its mighty hard never been able to actually make anything any good. there is a good website for learning 3ds max 7 basics probs same for max 4

somewhere on 3dkingdom.org. i set the page to view offline and made life a lot easier

Daedalus
UberTuba
23
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Joined: 5th Oct 2002
Location: Brittania
Posted: 9th Jan 2005 07:55
The easiest packages to use are the ones that feel like "clay" modelling, where you start of with a primitive and mould it, sich as in wings.
wings only has a small number of tools to work with, and the right-click system means that they are all easy to find.

Also, it is free. And although there cannot be a set-in-stone easiest modeller, if you got a roomfull of inexperienced people to try out each modeller on the market, they'd get farthest with wings, or a similair program

I'm Right and Reality is lying
John H
Retired Moderator
23
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Joined: 14th Oct 2002
Location: Burlington, VT
Posted: 9th Jan 2005 12:13
3DS Max isnt good for beginners due to the price tag Imagine you buy it then you decide you dont like it...bye bye 3000 bucks.


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IanG
21
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 9th Jan 2005 21:29
or you download them demo or purchase the learning edition

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
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Calevra
22
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Joined: 9th Mar 2004
Location: Netherlands
Posted: 9th Jan 2005 23:18
yes or you download Gmax to see if you like it..3ds max is almost the same only with a lot more features.
Guyon
23
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Joined: 6th Jun 2003
Location: United States
Posted: 10th Jan 2005 03:39
For the cheep ones look at Milkshape,

Mid priced I REALLY like Animation Master. I use this for every organic model I make.

Higher Priced: Look at Cinema 4D It is getting lots of attention. there is a free trial too.
IanG
21
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 10th Jan 2005 04:06
Quote: " yes or you download Gmax to see if you like it..3ds max is almost the same only with a lot more features."


or download the free demo??

Used to be Phoenix_insane registered in september 2003 despite what the date says to the left <--
PC - amd athlon 2.0ghz, 512mb, GeForce FX 5200 128mb, 200gb, xp pro sp2
Shadow Robert
23
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Joined: 22nd Sep 2002
Location: Hertfordshire, England
Posted: 10th Jan 2005 04:58
Sorry but, if your new to modelling... you are best starting with a program that a) has a help file, b) has a full set of tools, c) has a large enough user-base to ask questions for.

while I'll once again echo, easiest is subjective. there is such a thing as 'User-Friendliest', programs like that will be the best to start off with.

3D Studio Max, Maya, and trueSpace. I would consider straight-forward with good User Interfaces.. each one is easier and more understandable more based on your personality really.

Personally I consider Maya pick-up'n'play, for the simple reason everything you need to begin with is available with icons that are pretty descriptive not just in thier images, but also with the names that pop-up. It doesn't take long to figure out how the basics work. Once your confident enough the help files is EXTREMELY extensive. Just unfortunately more reading that seeing.


Clueless
22
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Joined: 16th Feb 2004
Location: Corbin, KY, USA
Posted: 11th Jan 2005 09:42
Quote: "What modeling program is easiest for me to learn modeling characters? "


Poser, if you want the characters animated (and instant gratification -- they take sort of a stock "pieces and parts" approach to the characters as well as the animations). Problem comes when you want to use your model in a game. If you built it with any of the aforementioned prebuilts, it's a copyright violation. You can use 2D rendered art or animation, but not a 3D figure.

I've also tried demos of Maya, SoftImage, 3DS Max, GameSpace, Milkshape, and Anim8r. I ended up buying Gamespace because of price and features I got for the money. For character creation, Anim8r was easier to use, but doesn't have a .X export feature. The experts whose opinions I trust seem to lean heavily toward Maya if creating characters is your main thing. I just can't afford it

The most important advice though has already been given -- what's easy for one person will be hard for the next, so find all the free trial versions you can, and try them all.

Best of luck
Major Payn
22
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Joined: 16th Dec 2003
Location: United States of America
Posted: 11th Jan 2005 10:32
Milkshape.

I tried several others, but this one is my favorite, maybe that is just because I have become quite proefficient at it.

Guns arn't the problem, people are the problem, shoot all the people and guns arn't a problem anymore.
walaber
22
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Joined: 22nd Oct 2003
Location: Los Angeles, CA
Posted: 19th Jan 2005 17:50
on a budget, I think the following three modellers can't be beat:

Wings3D

Milkshape

Blender - many people say this one is difficult to use, but the newest version is fantastic and REALLY powerful, and now there are several video tutorials on the net that explain the interface, and basic modelling skills... it's quickly becoming my main modeller of choice, surpassing my old milkshape + Ultimate Unwrap 3D combo, which I had used for a long time. the .x exporter is also being updated constantly, and from what I understand is very usable now... plus there are exporters for all other major formats if you can't get the .x exporter working for you.

Go Go Gadget DBPRO!

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