I agree with the fact that Melee weapons are realy important. Can you imagine a horror game were you dont have an Axe or a Showel to fall back on when you run low on ammo.
My interest in usage of FPSC is mainly in Fantasy or Horror type games. In both of these game settings melee weapons are realy important. I think that you should skip a big part of the model/samples that will come with FPSC and put that time into coding melee attacks into the engine.. I think most future users of FPSC will be making their own material (models/textures) anyways.
i dont criticize the amount of models/samples with the package i youst think that material is more suitable for an addon package then melee attacks.
Ok i did not only logon here to rant about that i also wanted to ask some questions about features in the game.
1 : will it be possible to have visible bullets.
(like the plasma shots in doom2)
2 : Will it be possible to have these bullets fade out when they
meet their max range. (this combined with high rate of fire
would make a flamethrower type weapon possible)
3 : Can the normal bullets have trasers enabled so that you can see
every other bullet. (like with the mp5 in HL1)
4 : if question 1 is true then will these visible bullets be able to
have light effects attached to them? (glowing FireBalls)
5 : Can the bullets be beam like attacks. (like the q3 railgun)
These are all important questions for the community, and me.
I hope that you find the time to answer most of them.
Thanks in advance.