I agree with the fact that melee type attacks are important. can you imagine a Horror game were you dont have an Axe or a Showel to fall back on when you are low on ammo.
My interest in the usage of FPSC is in Fantasy and Horror type games were melee attacks would be realy important.
I think that you should skip most of the extra models/samples that you are preparing for the Package and take that time to code melee attacks into the engine. I think most future FPSC users agree with me when i say that most users will make their own models/textures anyway. Every one want their game to have it's own look. The models in the package will mostly be used to learn how to use the engine.
I do not criticize the models/samples that you will supply with FPSC i youst think that such material is more suitable for a addon package then melee attacks is.
ok i did not get on this forum youst to rant about that i want to ask some questions to.
1 : Is it possible to have visible bullets?
(like the plasma gun in doom2)
2 : Is it possible to have these visible bullets fade out when they
reach their max range? (This combined with high rate of fire
would make flamethrower type weapons possible.)
3 : Can the normal bullets have trasers enabled so you can see like
every other bullet? (like with the mp5 in HL1)
4 : Is it possible to make Beam like bullets? (like the Q3 Railgun)
5 : If question 1 is true can i attach a light to these visible
bullets. (glowing fireballs)
These are all important questions to the community, and to me.
I hope you find time to answer most of them.
Thanks in advance.