Quote: " wow not one person can answer a simple question...."
Maybe nobody can be bothered.
I mean, how hard is the following code?
(Note: The purpose is *NOT* to be able to accurately play 32 animations side by side. The purpose is to prove that it is possible.)
The code loads 32 animations (all copies of one file), and plays the lot. Only one will visible, but you will get the same overhead and lack of performance as if they were all visible.
When testing this with a 640x480 3-second WMV file with low compression, on my P4 3.2 GHz-Radeon 9600 PC whilst having AOL, 2 copies of Mozilla, CodeKEEPER, and WinAmp in the background, the average frame rate was ~1 fps.
sync on
sync rate 0
for i=1 to 32
load animation "c:\dev\mov_test.wmv",i
next i
for i=1 to 32
play animation i
next i
do
sync
loop
Not very hard.
2005 - Year of cartoony red cubes (look! black outline!), for me at least.
