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DarkBASIC Discussion / 32 animations simultaneously

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Element Designs
21
Years of Service
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Joined: 5th Nov 2004
Location: Upstate, New York
Posted: 6th Jan 2005 02:42
I was scrolling along all the animation commands and i noticed it said 32 animations simultaneously. Does this mean both AI and human players or just the human player alone? or does it mean only 32 can be loaded at the same time?. my game Soul Journey i am creating with darkbasic is coming along perfectly so far but id hate for it to have a syntax error because of tree animations lol .

Element designs team
Element Designs
21
Years of Service
User Offline
Joined: 5th Nov 2004
Location: Upstate, New York
Posted: 6th Jan 2005 22:38
wow not one person can answer a simple question....

Element designs team
Nosnevel Xela
21
Years of Service
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Joined: 14th Dec 2004
Location: MA, USA
Posted: 7th Jan 2005 00:52
Sorry, I have no Idea.
Your best bet is to get an answer from a moderator, they usually know the answer to this kind of question.

I am who I am
blanky
21
Years of Service
User Offline
Joined: 3rd Aug 2004
Location: ./
Posted: 7th Jan 2005 00:53
Quote: " wow not one person can answer a simple question...."


Maybe nobody can be bothered.

I mean, how hard is the following code?

(Note: The purpose is *NOT* to be able to accurately play 32 animations side by side. The purpose is to prove that it is possible.)

The code loads 32 animations (all copies of one file), and plays the lot. Only one will visible, but you will get the same overhead and lack of performance as if they were all visible.

When testing this with a 640x480 3-second WMV file with low compression, on my P4 3.2 GHz-Radeon 9600 PC whilst having AOL, 2 copies of Mozilla, CodeKEEPER, and WinAmp in the background, the average frame rate was ~1 fps.



Not very hard.

2005 - Year of cartoony red cubes (look! black outline!), for me at least.

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