Quote: "Reading this forum and continously reading that FPSC can't do this, is unable to do that and proberbly won't include such and such"
That's because most of the questions asked here are unrealistic. "How do I make a green goo envelop an enemy when a grenade hits them?"
FPSC will do most things a standard first person shooter does.
However, it will not produce the best FPSes in the whole world with the most cutting edge features. TO do that requires an intimate relationship with C++ and a lot of time.
However, it will produce a damn good game keeping in mind you have done no coding, and if you can't code or are just your average game player then it'll be ideal for you.
However, if you have really big aspirations wanting to create the next Half Life 2, prepare to be disappointed because that sort of game takes 6 years to create, not a couple of days
Rather than focusing on what it doesn't have (laser weapons, stun grenades, green goo, whatever) - look at what it does provide:
- Pretty good graphics
- Very easy level construction that can get quite complex
- Deep customisation
- A lot of supplied media
- A scripting language type thing
- Compile to EXE
- Pixel Shaders
- (will be) Mutiplayer
- (will have) Real time physics
and for all about half the price of DBPro!
Quote: "is this not jus T3DGM version 2?"
Yes really. The version 2 bit implying much, much better!