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DLL Talk / Can you make DLL in darkbasic

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Random 69
20
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 8th Jan 2005 04:29
Can you?

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TKF15H
21
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Location: Rio de Janeiro
Posted: 8th Jan 2005 05:31
no


Random 69
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Posted: 8th Jan 2005 05:40
damn..... but thank you very much

Happy joy happy happy
blanky
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Joined: 3rd Aug 2004
Location: ./
Posted: 8th Jan 2005 18:23
The point of using DLLs in DarkBasic, is to give the language extra functionality - so being able to make DLLs in DarkBasic would be a bit pointless.

2005 - Year of cartoony red cubes (look! black outline!), for me at least.
TKF15H
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Location: Rio de Janeiro
Posted: 8th Jan 2005 21:11
No, not really. You could try to use DBP functions in other programs. If you could make DLLs with DBP, you could write your own Dark SDK.

AphoticVM status: 80% AphoticBasic status: 10%
Lost in Thought
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Joined: 4th Feb 2004
Location: U.S.A. : Douglas, Georgia
Posted: 8th Jan 2005 23:21
Quote: "If you could make DLLs with DBP, you could write your own Dark SDK."
That is the main reason it will never be attempted. If DBP gets too powerful you could even make DBP and they wouldn't want that either.

1tg46
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Posted: 8th Jan 2005 23:22
But since you can't in DBP, and Dark SDK doesn't allow it just so you don't write another DBP. TGC is trying to prevent you from writing your own Dark SDK or Dark Basic Professional, because if you did they'd be out of the job.


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DarkPhear
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Location: Brazil
Posted: 9th Jan 2005 02:10
You can distribute your program made in DBP.
Your program made in DBP contains DBP DLLs.
So you can distribute DBP DLLs.

Just use a language that supports DLL calls, with a little effort you can use DBP commands, or maybe create your own game creation tool.
I'm not sure TGC would like that.

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
TKF15H
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Posted: 9th Jan 2005 03:31
I don't think they would like it, but I can't find anything saying you can't do it. It would be good if someone clarified the subject. *hint hint*

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Rob K
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Location: Surrey, United Kingdom
Posted: 9th Jan 2005 05:56
The reason why DarkBASIC doesn't make DLLs is probably because Lee hasn't seen the need yet, or hasn't had the time, than because of license issues.


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TKF15H
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Posted: 9th Jan 2005 06:30
Quote: " Lee hasn't seen the need yet,"

which is reasonable, as DBP was meant for games, not DLLs.

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1tg46
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Posted: 9th Jan 2005 07:48
But dll's would be a useful way to separate parts of a program. And inevitable reduce the size of the executable file.


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TKF15H
21
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Location: Rio de Janeiro
Posted: 9th Jan 2005 07:54
not really. Each DLL has it's headers, so splitting up your program would actually take up more space than putting it all in one EXE. If you could make static libraries on the other hand, you would be able to reduce compile times if your programs are too big.
There's nothing about the CODE that makes executables big. What takes up most of the space is the plugins, and maybe the VM.

AphoticVM status: 80% AphoticBasic status: 10%
DarkPhear
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Posted: 9th Jan 2005 23:06
I think DBP would be much better if the plugins were extracted to memory and not to the TEMP dir...

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
APEXnow
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Posted: 10th Jan 2005 01:43
Why? What would be the difference?


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Random 69
20
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 10th Jan 2005 02:40
i was going to use it to add extra commands to darkbasic so a user could just type

call dll disable system keys and it would change registry entries and do complicated stuff

I made a extra security function for windows Ask me for it.

I can disable ctrl alt delete windows key and alt dab Ask me for dll and code 5 lines of code and dll
DarkPhear
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Posted: 10th Jan 2005 02:44
Speed, security, anti-piracy (for 3rd party plugins), no trash left in the TEMP folder, programs could run on a read-only system...

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
Random 69
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Joined: 24th Aug 2004
Location: Marshmellowland
Posted: 10th Jan 2005 02:53
ive started a debate

I made a extra security function for windows Ask me for it.

I can disable ctrl alt delete windows key and alt dab Ask me for dll and code 5 lines of code and dll
IanG
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Joined: 25th Sep 2004
Location: Cyberspace
Posted: 10th Jan 2005 04:05
Quote: " I think DBP would be much better if the plugins were extracted to memory and not to the TEMP dir..."


snag is i don't think it is easy to create a pe header in a memory space (pe header -> header of dll)

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DarkPhear
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Posted: 10th Jan 2005 08:16
It's not easy, but possible. Sorry about getting out of the topic. I've started a thread on this subject already:
http://forum.thegamecreators.com/?m=forum_view&t=39934&b=18

Download free games and demos at my page: http://darkphear.cjb.net
MultiJoy Plugin : use multiple joysticks / joypads in your program.http://darkphear.cjb.net
re faze
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Posted: 29th Jan 2005 07:28
what would happen if we tried to make an fps creator?
1tg46
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Location: I dont know!
Posted: 29th Jan 2005 08:44
If you went against the EULA then TGC can take legal action and you may loose your rights to use any of their software.


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